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[Bug] Maxscript acces to some properties in FumeFX2+
#5
ah ok

I would certainly be fine with the action only being available during setup and locked during simulation or something similar, so one couldn't mess up the process during a simulation.

I have another question a bit off topic then again maybe not. Can the fluid know what source created it? or does it just become a jumble when two sources fluids mix in a voxel?
blower of smoke ..ooOO
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