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[Bug] Maxscript acces to some properties in FumeFX2+ - Printable Version

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+--- Thread: [Bug] Maxscript acces to some properties in FumeFX2+ (/showthread.php?tid=1121)



[Bug] Maxscript acces to some properties in FumeFX2+ - Jordan - 02-11-2011

Im having some trouble setting some properties of a fumeFX 2.1 grid with maxsript.

.SmokeBuoyancy and .TemperatureBuoyancy cannot be set, or at least dosent update in the UI properly.
Try $.SmokeBuoyancy = 1.234 then check the UI, it dosent update, but $.SmokeBuoyancy returns 1.234. Now try changing the SmokeBuoyancy in the UI to 2.5 then run $.SmokeBuoyancy... it returns 1.234 !!
What is the real value?!?!

the vdMultiplier of both Smoke and Temp are both called $.vdMultipler so its impossible to set the temp vdMultiplier

The properties for WT Fire Threshold and WT Fule Threshold seem to be missing.


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - sitnisati - 03-01-2011

Hello,

Thanks for the info.
I have added vdSmokeMultiplier, vdTempMultiplier but not sure what can be done for other issues as everything is properly declared.


Kresimir


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - jrand - 03-06-2011

Since you have spoiled us this much can I ask for a couple? Big Grin

.exclude_velocity - I am not sure what it is currently doing, it has been quite some time bit IIRC it used to add/remove the velocity channel to/from the Export Channels list

Is there a way to access the Export Channels, like .useTemperature or .useVelocity? Those two would be the most preferred the rest are accessible via interface switches.


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - sitnisati - 03-08-2011

Hello,

That exclude_velocity is from the Wavelet Turbulence sim.
Since Export channels is requested several times, I will try to add it for the next version. Some channels has to be exported by default, so there might be a small mess on what mxs user wants to export and what is required.

I am pleased to see when users ask for features which is a much better than the situation when no one asks anything Smile

Thanks

Kresimir


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - jrand - 03-10-2011

ah ok

I would certainly be fine with the action only being available during setup and locked during simulation or something similar, so one couldn't mess up the process during a simulation.

I have another question a bit off topic then again maybe not. Can the fluid know what source created it? or does it just become a jumble when two sources fluids mix in a voxel?


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - jrand - 03-20-2011

Something else along these lines, I posted to Mantis, when you have a preset file saved out that contains Temp and Velocity and you load it to a new grid the Temp and Velocity channels are left out. At least for me anyway I have tried a couple different ways/times it always results the same.


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - sitnisati - 03-21-2011

jrand Wrote:I have another question a bit off topic then again maybe not. Can the fluid know what source created it? or does it just become a jumble when two sources fluids mix in a voxel?

Nope... fluid does not 'know' where from it came from at any point.
I will check the other bug on presets.. thanks for report !


Re: [Bug] Maxscript acces to some properties in FumeFX2+ - jrand - 03-22-2011

Ah bummer I figured the fluid had no ID just hoping that the off chance that it did.


Thanks for checking on that.