08-13-2008, 10:02 AM
Alpha so you understand the reason of this behavior you where having :
Ffx particle Source have A Radius ( circular or translated in cubic visually cause the grid is cubic
) around each particles.. What happened when the Spacing ( grid Size of every voxels ) is actually Bigger than the Size of this Radius , Fume ( or anything else grid based ) dosn't have enough information to actually even fill one voxel , even less Advecting and density transferring toward other neighbors ..
cheers,
Ffx particle Source have A Radius ( circular or translated in cubic visually cause the grid is cubic
) around each particles.. What happened when the Spacing ( grid Size of every voxels ) is actually Bigger than the Size of this Radius , Fume ( or anything else grid based ) dosn't have enough information to actually even fill one voxel , even less Advecting and density transferring toward other neighbors .. cheers,
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