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Large scalling - Printable Version

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+--- Thread: Large scalling (/showthread.php?tid=649)



Large scalling - Alpa24 - 07-18-2008

Hi,
My file scale is very big.
Fume size is W:2016,lenght:2177,height:1211.
I take blizzard as paticle sorce.
Direction it right to left.
my problem is smoke cant continuous emits.
Here i attech avi.
How can i make continue emmit ?

Thanking you


Re: Large scalling - Jordan - 07-21-2008

Check to see if your particle source size is smaller than your grid spacing size. if it is, either make the particle source size larger or keep it smaller and add lots more particles. Not sure why it would be pulsing like that though.


Re: Large scalling - sitnisati - 07-21-2008

Hello,

What is your FFX grid spacing (how many segments) and how many particles do you have ?
If you render just particles (no FumeFX), do they render okay.

Regards,

Kresimir


Re: Large scalling - Alpa24 - 07-23-2008

Thank you for reply.

Spcing of grid is 56.06.
Particles only render ok.


Re: Large scalling - sitnisati - 08-04-2008

Try to use spacing of 20, or even less and see if it makes any difference.

Regards,

Kresimir


Re: Large scalling - Alpa24 - 08-13-2008

Thank you .

With spcing 20 i made it.

Thanks again


Re: Large scalling - Rif - 08-13-2008

Alpha so you understand the reason of this behavior you where having :

Ffx particle Source have A Radius ( circular or translated in cubic visually cause the grid is cubic Smile ) around each particles.. What happened when the Spacing ( grid Size of every voxels ) is actually Bigger than the Size of this Radius , Fume ( or anything else grid based ) dosn't have enough information to actually even fill one voxel , even less Advecting and density transferring toward other neighbors ..

cheers,