03-06-2008, 10:27 AM
It's AfterBurn 3.2 shadow map (haven't updated yet). There are no AfterBurn emitters in the scene, but I thought it would be more efficient than 3DS Max's built in shadow maps. Should I use another shadow type instead?
Peter Hajba - Remedy Entertainment - <!-- m --><a class="postlink" href="http://www.remedygames.com">http://www.remedygames.com</a><!-- m -->

