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Stability issues
#7
It's AfterBurn 3.2 shadow map (haven't updated yet). There are no AfterBurn emitters in the scene, but I thought it would be more efficient than 3DS Max's built in shadow maps. Should I use another shadow type instead?
Peter Hajba - Remedy Entertainment - <!-- m --><a class="postlink" href="http://www.remedygames.com">http://www.remedygames.com</a><!-- m -->
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