01-29-2007, 01:52 PM
weird...works here. you might need a light tho. you can also put noise in your fluid mapping map. i.e have a fractel noise clamped at .5 and .7, then in the black/white channel of this you can put a smaller noise map to add more grain detail.
ill check my sand settings....
yep ,that was it, 100% jitter on render/illumination, then a fine noise map. mine was at about 0.4, which is small.. with a high voxel grid, this takes care of the detail, otherwise you can have two maps as said above.
ill check my sand settings....
yep ,that was it, 100% jitter on render/illumination, then a fine noise map. mine was at about 0.4, which is small.. with a high voxel grid, this takes care of the detail, otherwise you can have two maps as said above.
TD Noob
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