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Quick test with Max, Vehicle Studio Plug-in and FumeFX - Printable Version

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+--- Thread: Quick test with Max, Vehicle Studio Plug-in and FumeFX (/showthread.php?tid=285)



Quick test with Max, Vehicle Studio Plug-in and FumeFX - ddustin - 01-25-2007

Here is an example we have been working on to test the FumeFX plugin.
http://www.dustinproductions.com/max-re ... -25-07.mov
This was the 2nd day we have had the FumeFX plugin.

The file is 5.5 Mb

The vehicle is using Vehicle Studio 1.7 (http://www.newplugins.com/) for the dynamics.

thanks,
david


- Rif - 01-26-2007

hehe big grid hein Smile its a good start !


- sitnisati - 01-26-2007

Looks like it's a very, very big grid Smile
Not bad for a start at all.

Kresimir


- milwatt - 01-26-2007

Interesting...
Can you post an high res image of your smoke ? So wee can better see the smoke...

Thx


- Woody79 - 01-26-2007

looking good. heres tip for sand/dirt. i have increased the jitter to 100% to make sure its really grainy, makes the smoke looks more like lots or particles this way. 8)


- Guest - 01-26-2007

Woody,

I tried changing the jitter and it had no effect at all.

david


- ddustin - 01-26-2007

Looks like you show up as a guest when you time out...........

That was my post to Woody.

david


- Woody79 - 01-29-2007

weird...works here. you might need a light tho. you can also put noise in your fluid mapping map. i.e have a fractel noise clamped at .5 and .7, then in the black/white channel of this you can put a smaller noise map to add more grain detail.

ill check my sand settings....

yep ,that was it, 100% jitter on render/illumination, then a fine noise map. mine was at about 0.4, which is small.. with a high voxel grid, this takes care of the detail, otherwise you can have two maps as said above.