![]() |
|
Quick test with Max, Vehicle Studio Plug-in and FumeFX - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Quick test with Max, Vehicle Studio Plug-in and FumeFX (/showthread.php?tid=285) |
Quick test with Max, Vehicle Studio Plug-in and FumeFX - ddustin - 01-25-2007 Here is an example we have been working on to test the FumeFX plugin. http://www.dustinproductions.com/max-re ... -25-07.mov This was the 2nd day we have had the FumeFX plugin. The file is 5.5 Mb The vehicle is using Vehicle Studio 1.7 (http://www.newplugins.com/) for the dynamics. thanks, david - Rif - 01-26-2007 hehe big grid hein its a good start !
- sitnisati - 01-26-2007 Looks like it's a very, very big grid ![]() Not bad for a start at all. Kresimir - milwatt - 01-26-2007 Interesting... Can you post an high res image of your smoke ? So wee can better see the smoke... Thx - Woody79 - 01-26-2007 looking good. heres tip for sand/dirt. i have increased the jitter to 100% to make sure its really grainy, makes the smoke looks more like lots or particles this way. 8) - Guest - 01-26-2007 Woody, I tried changing the jitter and it had no effect at all. david - ddustin - 01-26-2007 Looks like you show up as a guest when you time out........... That was my post to Woody. david - Woody79 - 01-29-2007 weird...works here. you might need a light tho. you can also put noise in your fluid mapping map. i.e have a fractel noise clamped at .5 and .7, then in the black/white channel of this you can put a smaller noise map to add more grain detail. ill check my sand settings.... yep ,that was it, 100% jitter on render/illumination, then a fine noise map. mine was at about 0.4, which is small.. with a high voxel grid, this takes care of the detail, otherwise you can have two maps as said above. |