11-03-2015, 09:11 PM
I have a mid res. Fume simulation in a 3d Max 2014 scene and I am trying to calculate Final Gather for reuse in render but there seems to be a problem with FumeFX illumination map.
The calculation starts out fine utilizing 100% of the CPU but when looking in the render message window the building of the illumination map stops at 95% and then the CPU drops to 5%.
Then nothing happens for about 15-20 minutes before the illumination map reaches 100% and then the Final Gather calculations starts and finishes within minutes.
Is there something I am missing here or is this normal?
FumeFX 3.5.5
I do not have multiple scatter on
Grid size is 682 x 557 x 666
It has only used 22 out of 32 GB ram so there's plenty left.
Since the txt extension is not allowed I have copied part of the render message here:
MSG 0.0 22 MB error: Atmospheric "FusionWorks Renderer" is not supported.
MEM 0.0 22 MB info : virtual memory limit set to 24511 MB
JOB 0.0 22 MB info : slave rendering off
MEM 0.4 238 MB info : physical memory detected: total 32682 MB, free 22790 MB
SCEN 0.4 238 MB progr: begin scene preprocessing for frame 120
SCEN 0.4 239 MB info : 9 geometry leaf instances (9 scheduled, 0 cached, 0 shared)
SCEN 0.4 239 MB info : 4 light leaf instances
SCEN 0.4 239 MB info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.4 239 MB info : current mem usage 239 MB, max mem usage 361 MB
RC 0.4 239 MB info : scene extent: (-100.00,-100.02,-0.02) : (100.00,99.98,37.91)
RC 0.4 239 MB info : option: scanline off
RC 0.4 239 MB info : option: trace on
RC 0.4 239 MB info : option: trace depth reflection 1, refraction 1, sum 2
RC 0.4 239 MB info : option: acceleration bsp
RC 0.4 239 MB info : option: bsp size 10
RC 0.4 239 MB info : option: bsp depth 40
RC 0.4 239 MB info : option: shadow segments
RC 0.4 239 MB info : option: shadow maps (use) (recompute)
RC 0.4 239 MB info : option: lightmap on
RC 0.4 239 MB info : option: motion off
RC 0.4 239 MB info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.4 239 MB info : option: caustic off
RC 0.4 239 MB info : option: globillum off
RC 0.4 239 MB info : option: finalgather on
RC 0.4 239 MB info : option: finalg. mode automatic
RC 0.4 239 MB info : option: finalg. points 30
RC 0.4 239 MB info : option: finalg. rays 50
RC 0.4 239 MB info : option: rebuild on
RC 0.4 239 MB info : option: file Q:\Pacifier Project\sceneassets\renderassets\Final Gather Jack Daniels 2\temp.fgm
RC 0.4 239 MB info : option: finalg. depth reflection 1, refraction 1,
RC 0.4 239 MB info : option: diffuse 0, total 2
RC 0.4 239 MB info : option: finalg. scale 1 1 1 1
RC 0.4 239 MB info : option: finalg. secondary scale 1 1 1 1
RC 0.4 239 MB info : option: samples min 1.00 per pixel
RC 0.4 239 MB info : option: samples max 128.00 per pixel
RC 0.4 239 MB info : option: samples quality 0.25 0.25 0.25 0.25
RC 0.4 239 MB info : option: samples error cutoff 0.00339346 0.00100913 0.01
RC 0.4 239 MB info : option: jitter 1
RC 0.4 239 MB info : option: filter clip mitchell 4 4
RC 0.4 239 MB info : option: face both
RC 0.4 239 MB info : option: hair on
RC 0.4 239 MB info : option: task size 32
RC 0.4 239 MB info : option: lens on
RC 0.4 239 MB info : option: volume on
RC 0.4 239 MB info : option: geometry on
RC 0.4 239 MB info : option: displace on
RC 0.4 239 MB info : option: premultiply on
RC 0.4 239 MB info : option: colorclip raw
RC 0.4 239 MB info : option: output on
RC 0.4 239 MB info : option: merge on
RC 0.4 239 MB info : option: texture cache local
RC 0.4 239 MB info : option: limit dynamic
RC 0.4 239 MB info : option: fb mem management cached
RC 0.4 239 MB info : camera: type filter name
RC 0.4 239 MB info : rgba_fp yes FB_NAME_MAIN
RC 0.4 239 MB info : camera: focal length 1.27499
RC 0.4 239 MB info : camera: aperture 2.012
RC 0.4 239 MB info : camera: aspect 1.77778
RC 0.4 239 MB info : camera: resolution 640 360
RC 0.4 239 MB info : camera: clip 0.1 1e+030
RC 0.4 239 MB info : camera: frame 120 120 0
RCFG 0.4 239 MB progr: scheduling precomputing final gather jobs
RCI 0.6 239 MB progr: begin intersection preprocessing
RCI 0.6 239 MB info : using BSP for eye rays
RCI 0.6 239 MB info : using BSP for secondary rays
RCI 0.6 239 MB progr: building initial extent bsp-tree
RCI 0.6 239 MB info : leaves without shadow : 0
RCI 0.6 239 MB info : leaves with only shadow : 0
RCI 0.6 239 MB info : leaves with both : 9
RCI 0.6 239 MB progr: end intersection preprocessing
RCI 0.6 239 MB info : wallclock 0:00:00.00 for intersection prep.
RCI 0.6 239 MB info : current mem usage 239 MB, max mem usage 361 MB
RCFG 0.15 239 MB progr: computing final gather points
RC 0.22 344 MB progr: computing camera volumes
PHEN 0.6 433 MB info : [FumeFX] T:\FUMEFX~1\LUCIDH~1\LUE01A~1.FXD loaded OK
PHEN 0.6 433 MB info : [FumeFX] nx=682 ny=557 nz=666 |
PHEN 0.12 523 MB info : [FumeFX] building illumination map (2 lights)
PHEN 0.12 523 MB progr: [FumeFX] building illumination map 0%
PHEN 0.18 523 MB progr: [FumeFX] building illumination map 5%
PHEN 0.21 523 MB progr: [FumeFX] building illumination map 10%
PHEN 0.16 523 MB progr: [FumeFX] building illumination map 15%
PHEN 0.7 523 MB progr: [FumeFX] building illumination map 20%
PHEN 0.17 523 MB progr: [FumeFX] building illumination map 25%
PHEN 0.25 523 MB progr: [FumeFX] building illumination map 30%
PHEN 0.9 523 MB progr: [FumeFX] building illumination map 35%
PHEN 0.10 523 MB progr: [FumeFX] building illumination map 40%
PHEN 0.23 523 MB progr: [FumeFX] building illumination map 45%
PHEN 0.11 523 MB progr: [FumeFX] building illumination map 50%
PHEN 0.20 523 MB progr: [FumeFX] building illumination map 55%
PHEN 0.13 523 MB progr: [FumeFX] building illumination map 60%
PHEN 0.5 523 MB progr: [FumeFX] building illumination map 65%
PHEN 0.14 523 MB progr: [FumeFX] building illumination map 70%
PHEN 0.19 523 MB progr: [FumeFX] building illumination map 75%
PHEN 0.6 524 MB progr: [FumeFX] building illumination map 80%
PHEN 0.8 524 MB progr: [FumeFX] building illumination map 85%
PHEN 0.15 524 MB progr: [FumeFX] building illumination map 90%
PHEN 0.22 524 MB progr: [FumeFX] building illumination map 95%
PHEN 0.20 7796 MB progr: [FumeFX] building illumination map 100%
PHEN 0.20 7796 MB info : [FumeFX] illumination map done
JOB 0.10 7796 MB progr: 0.6% computing final gather points o
Kind regards
Thor.
The calculation starts out fine utilizing 100% of the CPU but when looking in the render message window the building of the illumination map stops at 95% and then the CPU drops to 5%.
Then nothing happens for about 15-20 minutes before the illumination map reaches 100% and then the Final Gather calculations starts and finishes within minutes.
Is there something I am missing here or is this normal?
FumeFX 3.5.5
I do not have multiple scatter on
Grid size is 682 x 557 x 666
It has only used 22 out of 32 GB ram so there's plenty left.
Since the txt extension is not allowed I have copied part of the render message here:
MSG 0.0 22 MB error: Atmospheric "FusionWorks Renderer" is not supported.
MEM 0.0 22 MB info : virtual memory limit set to 24511 MB
JOB 0.0 22 MB info : slave rendering off
MEM 0.4 238 MB info : physical memory detected: total 32682 MB, free 22790 MB
SCEN 0.4 238 MB progr: begin scene preprocessing for frame 120
SCEN 0.4 239 MB info : 9 geometry leaf instances (9 scheduled, 0 cached, 0 shared)
SCEN 0.4 239 MB info : 4 light leaf instances
SCEN 0.4 239 MB info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.4 239 MB info : current mem usage 239 MB, max mem usage 361 MB
RC 0.4 239 MB info : scene extent: (-100.00,-100.02,-0.02) : (100.00,99.98,37.91)
RC 0.4 239 MB info : option: scanline off
RC 0.4 239 MB info : option: trace on
RC 0.4 239 MB info : option: trace depth reflection 1, refraction 1, sum 2
RC 0.4 239 MB info : option: acceleration bsp
RC 0.4 239 MB info : option: bsp size 10
RC 0.4 239 MB info : option: bsp depth 40
RC 0.4 239 MB info : option: shadow segments
RC 0.4 239 MB info : option: shadow maps (use) (recompute)
RC 0.4 239 MB info : option: lightmap on
RC 0.4 239 MB info : option: motion off
RC 0.4 239 MB info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.4 239 MB info : option: caustic off
RC 0.4 239 MB info : option: globillum off
RC 0.4 239 MB info : option: finalgather on
RC 0.4 239 MB info : option: finalg. mode automatic
RC 0.4 239 MB info : option: finalg. points 30
RC 0.4 239 MB info : option: finalg. rays 50
RC 0.4 239 MB info : option: rebuild on
RC 0.4 239 MB info : option: file Q:\Pacifier Project\sceneassets\renderassets\Final Gather Jack Daniels 2\temp.fgm
RC 0.4 239 MB info : option: finalg. depth reflection 1, refraction 1,
RC 0.4 239 MB info : option: diffuse 0, total 2
RC 0.4 239 MB info : option: finalg. scale 1 1 1 1
RC 0.4 239 MB info : option: finalg. secondary scale 1 1 1 1
RC 0.4 239 MB info : option: samples min 1.00 per pixel
RC 0.4 239 MB info : option: samples max 128.00 per pixel
RC 0.4 239 MB info : option: samples quality 0.25 0.25 0.25 0.25
RC 0.4 239 MB info : option: samples error cutoff 0.00339346 0.00100913 0.01
RC 0.4 239 MB info : option: jitter 1
RC 0.4 239 MB info : option: filter clip mitchell 4 4
RC 0.4 239 MB info : option: face both
RC 0.4 239 MB info : option: hair on
RC 0.4 239 MB info : option: task size 32
RC 0.4 239 MB info : option: lens on
RC 0.4 239 MB info : option: volume on
RC 0.4 239 MB info : option: geometry on
RC 0.4 239 MB info : option: displace on
RC 0.4 239 MB info : option: premultiply on
RC 0.4 239 MB info : option: colorclip raw
RC 0.4 239 MB info : option: output on
RC 0.4 239 MB info : option: merge on
RC 0.4 239 MB info : option: texture cache local
RC 0.4 239 MB info : option: limit dynamic
RC 0.4 239 MB info : option: fb mem management cached
RC 0.4 239 MB info : camera: type filter name
RC 0.4 239 MB info : rgba_fp yes FB_NAME_MAIN
RC 0.4 239 MB info : camera: focal length 1.27499
RC 0.4 239 MB info : camera: aperture 2.012
RC 0.4 239 MB info : camera: aspect 1.77778
RC 0.4 239 MB info : camera: resolution 640 360
RC 0.4 239 MB info : camera: clip 0.1 1e+030
RC 0.4 239 MB info : camera: frame 120 120 0
RCFG 0.4 239 MB progr: scheduling precomputing final gather jobs
RCI 0.6 239 MB progr: begin intersection preprocessing
RCI 0.6 239 MB info : using BSP for eye rays
RCI 0.6 239 MB info : using BSP for secondary rays
RCI 0.6 239 MB progr: building initial extent bsp-tree
RCI 0.6 239 MB info : leaves without shadow : 0
RCI 0.6 239 MB info : leaves with only shadow : 0
RCI 0.6 239 MB info : leaves with both : 9
RCI 0.6 239 MB progr: end intersection preprocessing
RCI 0.6 239 MB info : wallclock 0:00:00.00 for intersection prep.
RCI 0.6 239 MB info : current mem usage 239 MB, max mem usage 361 MB
RCFG 0.15 239 MB progr: computing final gather points
RC 0.22 344 MB progr: computing camera volumes
PHEN 0.6 433 MB info : [FumeFX] T:\FUMEFX~1\LUCIDH~1\LUE01A~1.FXD loaded OK
PHEN 0.6 433 MB info : [FumeFX] nx=682 ny=557 nz=666 |
PHEN 0.12 523 MB info : [FumeFX] building illumination map (2 lights)
PHEN 0.12 523 MB progr: [FumeFX] building illumination map 0%
PHEN 0.18 523 MB progr: [FumeFX] building illumination map 5%
PHEN 0.21 523 MB progr: [FumeFX] building illumination map 10%
PHEN 0.16 523 MB progr: [FumeFX] building illumination map 15%
PHEN 0.7 523 MB progr: [FumeFX] building illumination map 20%
PHEN 0.17 523 MB progr: [FumeFX] building illumination map 25%
PHEN 0.25 523 MB progr: [FumeFX] building illumination map 30%
PHEN 0.9 523 MB progr: [FumeFX] building illumination map 35%
PHEN 0.10 523 MB progr: [FumeFX] building illumination map 40%
PHEN 0.23 523 MB progr: [FumeFX] building illumination map 45%
PHEN 0.11 523 MB progr: [FumeFX] building illumination map 50%
PHEN 0.20 523 MB progr: [FumeFX] building illumination map 55%
PHEN 0.13 523 MB progr: [FumeFX] building illumination map 60%
PHEN 0.5 523 MB progr: [FumeFX] building illumination map 65%
PHEN 0.14 523 MB progr: [FumeFX] building illumination map 70%
PHEN 0.19 523 MB progr: [FumeFX] building illumination map 75%
PHEN 0.6 524 MB progr: [FumeFX] building illumination map 80%
PHEN 0.8 524 MB progr: [FumeFX] building illumination map 85%
PHEN 0.15 524 MB progr: [FumeFX] building illumination map 90%
PHEN 0.22 524 MB progr: [FumeFX] building illumination map 95%
PHEN 0.20 7796 MB progr: [FumeFX] building illumination map 100%
PHEN 0.20 7796 MB info : [FumeFX] illumination map done
JOB 0.10 7796 MB progr: 0.6% computing final gather points o
Kind regards
Thor.

