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Final Gather issue? - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Final Gather issue? (/showthread.php?tid=1667) |
Final Gather issue? - Mr.Blank - 11-03-2015 I have a mid res. Fume simulation in a 3d Max 2014 scene and I am trying to calculate Final Gather for reuse in render but there seems to be a problem with FumeFX illumination map. The calculation starts out fine utilizing 100% of the CPU but when looking in the render message window the building of the illumination map stops at 95% and then the CPU drops to 5%. Then nothing happens for about 15-20 minutes before the illumination map reaches 100% and then the Final Gather calculations starts and finishes within minutes. Is there something I am missing here or is this normal? FumeFX 3.5.5 I do not have multiple scatter on Grid size is 682 x 557 x 666 It has only used 22 out of 32 GB ram so there's plenty left. Since the txt extension is not allowed I have copied part of the render message here: MSG 0.0 22 MB error: Atmospheric "FusionWorks Renderer" is not supported. MEM 0.0 22 MB info : virtual memory limit set to 24511 MB JOB 0.0 22 MB info : slave rendering off MEM 0.4 238 MB info : physical memory detected: total 32682 MB, free 22790 MB SCEN 0.4 238 MB progr: begin scene preprocessing for frame 120 SCEN 0.4 239 MB info : 9 geometry leaf instances (9 scheduled, 0 cached, 0 shared) SCEN 0.4 239 MB info : 4 light leaf instances SCEN 0.4 239 MB info : wallclock 0:00:00.00 for scene preprocessing SCEN 0.4 239 MB info : current mem usage 239 MB, max mem usage 361 MB RC 0.4 239 MB info : scene extent: (-100.00,-100.02,-0.02) : (100.00,99.98,37.91) RC 0.4 239 MB info : option: scanline off RC 0.4 239 MB info : option: trace on RC 0.4 239 MB info : option: trace depth reflection 1, refraction 1, sum 2 RC 0.4 239 MB info : option: acceleration bsp RC 0.4 239 MB info : option: bsp size 10 RC 0.4 239 MB info : option: bsp depth 40 RC 0.4 239 MB info : option: shadow segments RC 0.4 239 MB info : option: shadow maps (use) (recompute) RC 0.4 239 MB info : option: lightmap on RC 0.4 239 MB info : option: motion off RC 0.4 239 MB info : option: luminance weights 0.212671 0.71516 0.072169 RC 0.4 239 MB info : option: caustic off RC 0.4 239 MB info : option: globillum off RC 0.4 239 MB info : option: finalgather on RC 0.4 239 MB info : option: finalg. mode automatic RC 0.4 239 MB info : option: finalg. points 30 RC 0.4 239 MB info : option: finalg. rays 50 RC 0.4 239 MB info : option: rebuild on RC 0.4 239 MB info : option: file Q:\Pacifier Project\sceneassets\renderassets\Final Gather Jack Daniels 2\temp.fgm RC 0.4 239 MB info : option: finalg. depth reflection 1, refraction 1, RC 0.4 239 MB info : option: diffuse 0, total 2 RC 0.4 239 MB info : option: finalg. scale 1 1 1 1 RC 0.4 239 MB info : option: finalg. secondary scale 1 1 1 1 RC 0.4 239 MB info : option: samples min 1.00 per pixel RC 0.4 239 MB info : option: samples max 128.00 per pixel RC 0.4 239 MB info : option: samples quality 0.25 0.25 0.25 0.25 RC 0.4 239 MB info : option: samples error cutoff 0.00339346 0.00100913 0.01 RC 0.4 239 MB info : option: jitter 1 RC 0.4 239 MB info : option: filter clip mitchell 4 4 RC 0.4 239 MB info : option: face both RC 0.4 239 MB info : option: hair on RC 0.4 239 MB info : option: task size 32 RC 0.4 239 MB info : option: lens on RC 0.4 239 MB info : option: volume on RC 0.4 239 MB info : option: geometry on RC 0.4 239 MB info : option: displace on RC 0.4 239 MB info : option: premultiply on RC 0.4 239 MB info : option: colorclip raw RC 0.4 239 MB info : option: output on RC 0.4 239 MB info : option: merge on RC 0.4 239 MB info : option: texture cache local RC 0.4 239 MB info : option: limit dynamic RC 0.4 239 MB info : option: fb mem management cached RC 0.4 239 MB info : camera: type filter name RC 0.4 239 MB info : rgba_fp yes FB_NAME_MAIN RC 0.4 239 MB info : camera: focal length 1.27499 RC 0.4 239 MB info : camera: aperture 2.012 RC 0.4 239 MB info : camera: aspect 1.77778 RC 0.4 239 MB info : camera: resolution 640 360 RC 0.4 239 MB info : camera: clip 0.1 1e+030 RC 0.4 239 MB info : camera: frame 120 120 0 RCFG 0.4 239 MB progr: scheduling precomputing final gather jobs RCI 0.6 239 MB progr: begin intersection preprocessing RCI 0.6 239 MB info : using BSP for eye rays RCI 0.6 239 MB info : using BSP for secondary rays RCI 0.6 239 MB progr: building initial extent bsp-tree RCI 0.6 239 MB info : leaves without shadow : 0 RCI 0.6 239 MB info : leaves with only shadow : 0 RCI 0.6 239 MB info : leaves with both : 9 RCI 0.6 239 MB progr: end intersection preprocessing RCI 0.6 239 MB info : wallclock 0:00:00.00 for intersection prep. RCI 0.6 239 MB info : current mem usage 239 MB, max mem usage 361 MB RCFG 0.15 239 MB progr: computing final gather points RC 0.22 344 MB progr: computing camera volumes PHEN 0.6 433 MB info : [FumeFX] T:\FUMEFX~1\LUCIDH~1\LUE01A~1.FXD loaded OK PHEN 0.6 433 MB info : [FumeFX] nx=682 ny=557 nz=666 | PHEN 0.12 523 MB info : [FumeFX] building illumination map (2 lights) PHEN 0.12 523 MB progr: [FumeFX] building illumination map 0% PHEN 0.18 523 MB progr: [FumeFX] building illumination map 5% PHEN 0.21 523 MB progr: [FumeFX] building illumination map 10% PHEN 0.16 523 MB progr: [FumeFX] building illumination map 15% PHEN 0.7 523 MB progr: [FumeFX] building illumination map 20% PHEN 0.17 523 MB progr: [FumeFX] building illumination map 25% PHEN 0.25 523 MB progr: [FumeFX] building illumination map 30% PHEN 0.9 523 MB progr: [FumeFX] building illumination map 35% PHEN 0.10 523 MB progr: [FumeFX] building illumination map 40% PHEN 0.23 523 MB progr: [FumeFX] building illumination map 45% PHEN 0.11 523 MB progr: [FumeFX] building illumination map 50% PHEN 0.20 523 MB progr: [FumeFX] building illumination map 55% PHEN 0.13 523 MB progr: [FumeFX] building illumination map 60% PHEN 0.5 523 MB progr: [FumeFX] building illumination map 65% PHEN 0.14 523 MB progr: [FumeFX] building illumination map 70% PHEN 0.19 523 MB progr: [FumeFX] building illumination map 75% PHEN 0.6 524 MB progr: [FumeFX] building illumination map 80% PHEN 0.8 524 MB progr: [FumeFX] building illumination map 85% PHEN 0.15 524 MB progr: [FumeFX] building illumination map 90% PHEN 0.22 524 MB progr: [FumeFX] building illumination map 95% PHEN 0.20 7796 MB progr: [FumeFX] building illumination map 100% PHEN 0.20 7796 MB info : [FumeFX] illumination map done JOB 0.10 7796 MB progr: 0.6% computing final gather points o Kind regards Thor. |