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[Bug] Maxscript acces to some properties in FumeFX2+
#1
Im having some trouble setting some properties of a fumeFX 2.1 grid with maxsript.

.SmokeBuoyancy and .TemperatureBuoyancy cannot be set, or at least dosent update in the UI properly.
Try $.SmokeBuoyancy = 1.234 then check the UI, it dosent update, but $.SmokeBuoyancy returns 1.234. Now try changing the SmokeBuoyancy in the UI to 2.5 then run $.SmokeBuoyancy... it returns 1.234 !!
What is the real value?!?!

the vdMultiplier of both Smoke and Temp are both called $.vdMultipler so its impossible to set the temp vdMultiplier

The properties for WT Fire Threshold and WT Fule Threshold seem to be missing.
Jordan Walsh
VFX Technical Director

Showreel 2012
Check out my scripts on ScriptSpot!
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#2
Hello,

Thanks for the info.
I have added vdSmokeMultiplier, vdTempMultiplier but not sure what can be done for other issues as everything is properly declared.


Kresimir
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#3
Since you have spoiled us this much can I ask for a couple? Big Grin

.exclude_velocity - I am not sure what it is currently doing, it has been quite some time bit IIRC it used to add/remove the velocity channel to/from the Export Channels list

Is there a way to access the Export Channels, like .useTemperature or .useVelocity? Those two would be the most preferred the rest are accessible via interface switches.
blower of smoke ..ooOO
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#4
Hello,

That exclude_velocity is from the Wavelet Turbulence sim.
Since Export channels is requested several times, I will try to add it for the next version. Some channels has to be exported by default, so there might be a small mess on what mxs user wants to export and what is required.

I am pleased to see when users ask for features which is a much better than the situation when no one asks anything Smile

Thanks

Kresimir
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#5
ah ok

I would certainly be fine with the action only being available during setup and locked during simulation or something similar, so one couldn't mess up the process during a simulation.

I have another question a bit off topic then again maybe not. Can the fluid know what source created it? or does it just become a jumble when two sources fluids mix in a voxel?
blower of smoke ..ooOO
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#6
Something else along these lines, I posted to Mantis, when you have a preset file saved out that contains Temp and Velocity and you load it to a new grid the Temp and Velocity channels are left out. At least for me anyway I have tried a couple different ways/times it always results the same.
blower of smoke ..ooOO
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#7
jrand Wrote:I have another question a bit off topic then again maybe not. Can the fluid know what source created it? or does it just become a jumble when two sources fluids mix in a voxel?

Nope... fluid does not 'know' where from it came from at any point.
I will check the other bug on presets.. thanks for report !
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#8
Ah bummer I figured the fluid had no ID just hoping that the off chance that it did.


Thanks for checking on that.
blower of smoke ..ooOO
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