Hi,
I try to use the Zdepth with nuke, but it's totally different with the smoke pass.
I use Scanline Render, I check "Create Channels" and "Non Clamped Color" in the Fusion Works Renderer. In the renderer setup, I put the Color Range Limiting on scale.
I'm a bit lost.
Thanks
Romain
Looks like near and far ranges are not properly set ?
Kresimir
thank's for your answer :
@jrand : thanks for the link, after that's I try with & without clamp, it's change for the color, but not for the aspect of the Zdepth.
The pictures what I put on my 1st message was the same frame =\
@Kresimir : At first, I put a (normal) Zdepth render element, I find some good values, and put exactly the same for the FumeFx Zdepth. Maybe is not he good way.
Did you have some Zdepth sample to show us ? I'm very curious to see you're result.
And sorry for my English =)
Hello,
Enable FumeFX in vewport and play with camera near and far ranges. Near range should barely touch smoke closes the the camera and far range the farthest away..
Use those values for Min and Max values for Funsionworks Z depth.
If you got your range right, the closest part should be white and farthest should be almost black, like on the image attached.
Kresimir
thank's, I try this, and give you some feedback soon =)