12-19-2011, 04:39 PM
Hi there-
This may just be a limit of retimes-but i was wondering if there was anything I could do to improve my retime sim (when rendered)?
Original time scale is 1.3. And this appears to render fine to me.
I then retime by .5. There is a perceived noise or stutter when this is rendered-but just in certain areas-primarily where the effect is hit strongest by light-more shadowed areas pretty much hide the issue.
Both (rt and retimed) renders are motioned blurred to the same degree.
Two other sims in the same scene seem to retime (also at .5) *without* this issue. And all three FX are based on the same basic recipe.
Also what is 'Soucre Area Blur' actually supposed to do? It seems to not be documented specifically. It is not on for this fume box but I wouldn't say I ever observed a difference to if it was on or not...
-thanks
raonull
This may just be a limit of retimes-but i was wondering if there was anything I could do to improve my retime sim (when rendered)?
Original time scale is 1.3. And this appears to render fine to me.
I then retime by .5. There is a perceived noise or stutter when this is rendered-but just in certain areas-primarily where the effect is hit strongest by light-more shadowed areas pretty much hide the issue.
Both (rt and retimed) renders are motioned blurred to the same degree.
Two other sims in the same scene seem to retime (also at .5) *without* this issue. And all three FX are based on the same basic recipe.
Also what is 'Soucre Area Blur' actually supposed to do? It seems to not be documented specifically. It is not on for this fume box but I wouldn't say I ever observed a difference to if it was on or not...
-thanks
raonull

