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		<title><![CDATA[Sitni Sati Forums - FumeFX [max]]]></title>
		<link>https://forum.afterworks.com/</link>
		<description><![CDATA[Sitni Sati Forums - https://forum.afterworks.com]]></description>
		<pubDate>Thu, 04 Jun 2026 19:09:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Get Ahead in ARC Raiders: Buy Materials from U4GM.com for Better Progress]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2285</link>
			<pubDate>Thu, 04 Jun 2026 03:16:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=4034">Jimekalmiya</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2285</guid>
			<description><![CDATA[In ARC Raiders, having the right materials can make a major difference in how fast you progress, how strong your loadout becomes, and how effectively you survive in high-risk missions. Many players spend countless hours grinding for resources, but there is a faster and more efficient way to stay ahead of the competition. U4GM.com provides a reliable solution for players who want to quickly obtain essential materials and improve their overall gameplay experience. This is also a great place to buy <a href="https://www.u4gm.com/arc-raiders/coins" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Coins</a>, helping players strengthen their progression even further.<br />
<br />
1. Faster Progression with Essential Materials<br />
<br />
Materials are the foundation of crafting and upgrading in ARC Raiders. By obtaining them quickly, players can upgrade gear faster and progress through the game more efficiently.<br />
<br />
2. Save Time and Skip Grinding<br />
<br />
Instead of repeating the same missions to collect resources, players can focus on gameplay by obtaining materials directly, saving hours of repetitive grinding.<br />
<br />
3. Access to High-Demand Resources<br />
<br />
Some materials are rare and difficult to farm. U4GM helps players secure these important resources without relying on random drops.<br />
<br />
4. Improved Loadout Strength<br />
<br />
Better materials mean better upgrades. This allows players to build stronger weapons and gear for more challenging encounters.<br />
<br />
5. More Efficient Crafting System<br />
<br />
Crafting becomes much smoother when you already have the required materials, helping you stay prepared for any mission or battle situation.<br />
<br />
6. Flexible Options for All Players<br />
<br />
Whether you need small quantities or larger resource bundles, U4GM offers flexible choices to match different gameplay needs.<br />
<br />
7. Reliable Delivery Service<br />
<br />
Players can expect fast and consistent delivery, ensuring they receive their materials without unnecessary delays.<br />
<br />
8. Stay Competitive in Every Match<br />
<br />
With better resources and stronger equipment, players can maintain a clear advantage over others in both PvE and PvP situations.<br />
<br />
Choosing U4GM.com for <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Materials</a> is a smart way to gain an in-game advantage while saving time and effort. With fast service, reliable delivery, and a wide range of resources, players can focus more on enjoying the game and less on grinding. It is also one of the best places to buy ARC Raiders Coins, making it a complete solution for boosting your overall progression.]]></description>
			<content:encoded><![CDATA[In ARC Raiders, having the right materials can make a major difference in how fast you progress, how strong your loadout becomes, and how effectively you survive in high-risk missions. Many players spend countless hours grinding for resources, but there is a faster and more efficient way to stay ahead of the competition. U4GM.com provides a reliable solution for players who want to quickly obtain essential materials and improve their overall gameplay experience. This is also a great place to buy <a href="https://www.u4gm.com/arc-raiders/coins" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Coins</a>, helping players strengthen their progression even further.<br />
<br />
1. Faster Progression with Essential Materials<br />
<br />
Materials are the foundation of crafting and upgrading in ARC Raiders. By obtaining them quickly, players can upgrade gear faster and progress through the game more efficiently.<br />
<br />
2. Save Time and Skip Grinding<br />
<br />
Instead of repeating the same missions to collect resources, players can focus on gameplay by obtaining materials directly, saving hours of repetitive grinding.<br />
<br />
3. Access to High-Demand Resources<br />
<br />
Some materials are rare and difficult to farm. U4GM helps players secure these important resources without relying on random drops.<br />
<br />
4. Improved Loadout Strength<br />
<br />
Better materials mean better upgrades. This allows players to build stronger weapons and gear for more challenging encounters.<br />
<br />
5. More Efficient Crafting System<br />
<br />
Crafting becomes much smoother when you already have the required materials, helping you stay prepared for any mission or battle situation.<br />
<br />
6. Flexible Options for All Players<br />
<br />
Whether you need small quantities or larger resource bundles, U4GM offers flexible choices to match different gameplay needs.<br />
<br />
7. Reliable Delivery Service<br />
<br />
Players can expect fast and consistent delivery, ensuring they receive their materials without unnecessary delays.<br />
<br />
8. Stay Competitive in Every Match<br />
<br />
With better resources and stronger equipment, players can maintain a clear advantage over others in both PvE and PvP situations.<br />
<br />
Choosing U4GM.com for <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Materials</a> is a smart way to gain an in-game advantage while saving time and effort. With fast service, reliable delivery, and a wide range of resources, players can focus more on enjoying the game and less on grinding. It is also one of the best places to buy ARC Raiders Coins, making it a complete solution for boosting your overall progression.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TyFloW]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2250</link>
			<pubDate>Thu, 05 Mar 2026 19:27:29 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3750">Pflow</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2250</guid>
			<description><![CDATA[Hello i am tiring to flow this tutorial on  tyFlow fluid force.<br />
<a href="https://docs.afterworks.com/fumefx6max/FumeFX%20and%20tyFlow%20s%20Fluid.htm" target="_blank" rel="noopener" class="mycode_url">https://docs.afterworks.com/fumefx6max/F...0Fluid.htm</a><br />
<br />
<br />
it dos not work .<br />
<br />
i am using latest fumefx and latest tyflow ?<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Hello i am tiring to flow this tutorial on  tyFlow fluid force.<br />
<a href="https://docs.afterworks.com/fumefx6max/FumeFX%20and%20tyFlow%20s%20Fluid.htm" target="_blank" rel="noopener" class="mycode_url">https://docs.afterworks.com/fumefx6max/F...0Fluid.htm</a><br />
<br />
<br />
it dos not work .<br />
<br />
i am using latest fumefx and latest tyflow ?<br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Newbie]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2239</link>
			<pubDate>Sun, 23 Nov 2025 18:29:13 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3504">Ryohei56</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2239</guid>
			<description><![CDATA[Hi. I'm a retired hobbyist new to FumeFX. For a good few years now, I have been working with 3dS Max (currently with version 2026) and VRay7, with some ZBrush and Blender input as well. I am looking forward to the challenge of learning about Fume FX 7 and incorporating its effects into my scenes. It would be much appreciated if someone could kindly point me in the direction of some instructional videos suitable for newbies to FumeFX.<br />
<br />
TIA<br />
<br />
Alan S.]]></description>
			<content:encoded><![CDATA[Hi. I'm a retired hobbyist new to FumeFX. For a good few years now, I have been working with 3dS Max (currently with version 2026) and VRay7, with some ZBrush and Blender input as well. I am looking forward to the challenge of learning about Fume FX 7 and incorporating its effects into my scenes. It would be much appreciated if someone could kindly point me in the direction of some instructional videos suitable for newbies to FumeFX.<br />
<br />
TIA<br />
<br />
Alan S.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I can't use ISurf]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2226</link>
			<pubDate>Tue, 15 Jul 2025 06:43:37 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3476">hasitoyo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2226</guid>
			<description><![CDATA[I have a question.<br />
I want to use ISurf but it's not working.<br />
1: Simulate with FumeFX<br />
2: Create ISurf and select FumeFX<br />
3: Mesh is not displayed. Adjusting the threshold didn't help.<br />
(Max2023, FumEFX6.5.4)<br />
Thank you in advance.]]></description>
			<content:encoded><![CDATA[I have a question.<br />
I want to use ISurf but it's not working.<br />
1: Simulate with FumeFX<br />
2: Create ISurf and select FumeFX<br />
3: Mesh is not displayed. Adjusting the threshold didn't help.<br />
(Max2023, FumEFX6.5.4)<br />
Thank you in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Liquids with Spline Follow]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2223</link>
			<pubDate>Wed, 28 May 2025 12:52:05 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3472">jusanpei</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2223</guid>
			<description><![CDATA[I don't know how to use FumeFX's GPU Liquids with Spline Follow<br />
<br />
Are there any helpful tutorials?]]></description>
			<content:encoded><![CDATA[I don't know how to use FumeFX's GPU Liquids with Spline Follow<br />
<br />
Are there any helpful tutorials?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fumefx pf fumefx follow crash 3dsmax 2024]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2221</link>
			<pubDate>Mon, 12 May 2025 08:04:22 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3470">raja</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2221</guid>
			<description><![CDATA[hi <br />
im using fumefx 6<br />
in pflow when add fumefx follow node and add fume fx grid <br />
when play 3dsmax crashes!]]></description>
			<content:encoded><![CDATA[hi <br />
im using fumefx 6<br />
in pflow when add fumefx follow node and add fume fx grid <br />
when play 3dsmax crashes!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rendering with 3dsmax scanline issue]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2188</link>
			<pubDate>Thu, 14 Nov 2024 08:44:11 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3441">godwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2188</guid>
			<description><![CDATA[I have been rendering fumefx fire with scanline without using redshift,vray or other rendering plugins. <br />
Somehow in comp the color range is not there much, even though my output is exr. if i try to turn down the exposure in comp,the color range comes down flat. <br />
is there any options which i am missing or i have to shift to rendering plugins to solve this.]]></description>
			<content:encoded><![CDATA[I have been rendering fumefx fire with scanline without using redshift,vray or other rendering plugins. <br />
Somehow in comp the color range is not there much, even though my output is exr. if i try to turn down the exposure in comp,the color range comes down flat. <br />
is there any options which i am missing or i have to shift to rendering plugins to solve this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fumefx Partitioner]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2184</link>
			<pubDate>Fri, 25 Oct 2024 09:06:52 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3441">godwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2184</guid>
			<description><![CDATA[Hi,<br />
   Do we have a partitioner in case of fumefx container having a huge length. there was a script from scriptspot which i used to use it earlier on previous versions of 3dsmax for fumefx partioning, which dont work currently. Or is there any other approach.]]></description>
			<content:encoded><![CDATA[Hi,<br />
   Do we have a partitioner in case of fumefx container having a huge length. there was a script from scriptspot which i used to use it earlier on previous versions of 3dsmax for fumefx partioning, which dont work currently. Or is there any other approach.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions for developing fumefx fo 3ds Max]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2180</link>
			<pubDate>Wed, 02 Oct 2024 00:22:20 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3244">Joker666</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2180</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">To the FumeFX Development Team at Sitni Sati,</span><br />
I hope this message finds you well.<br />
First of all, I would like to express my deep appreciation for the outstanding work you’ve done with FumeFX over the years. As a long-time user of the software, I see immense potential for further developing the cloth and soft body simulation systems to make FumeFX even more competitive. With that in mind, I’d like to suggest several improvements that could greatly enhance the user experience and the realism of simulations.<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Real-time Cloth Simulation:</span> Introducing a real-time cloth simulation feature, similar to what’s available in Cinema 4D or Marvelous Designer, would be a game-changer. Allowing users to see adjustments instantly would significantly reduce production time and increase workflow efficiency, especially in projects that require constant tweaks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Interaction with Complex Movements:</span> Enhancing the interaction between cloth and dynamic movements, especially in scenes with violent and rapid changes, would add a new level of realism. For example, improving the way soft bodies and cloth interact with solid objects in fast-paced environments would be highly beneficial for more accurate simulations.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Advanced Support for Diverse Fabrics:</span> Expanding the options to simulate various fabric types—such as cotton, leather, or silk—based on their real-world physical properties would make simulations more realistic and detailed. This feature would provide users with the ability to tailor cloth behavior more precisely according to the material being simulated.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Enhanced Collision Accuracy:</span> Improving the precision of cloth collision with rigid bodies, especially in multilayer environments, would contribute to more realistic results. Better collision handling would ensure cloth behaves accurately based on real-world physics, which is essential in creating believable simulations.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Fluid/Smoke and Cloth Interaction:</span> Developing a system that enhances the interaction between fluids, smoke, and soft bodies would add a whole new level of realism. For example, if smoke flows around fabric or a soft object, the cloth should respond accurately to the forces and direction of the smoke or air movement.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Faster Smoke Simulation:</span> Just as you have improved fluid simulations, speeding up smoke simulations would greatly improve workflow efficiency. Faster smoke processing will allow users to run more complex simulations in less time, making FumeFX more competitive in the VFX industry.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Integration with Ornatrix and Node-based Workflows:</span> It would be fantastic to see tighter integration between FumeFX and Ornatrix for hair and fur simulations, allowing for better interaction between fluid dynamics and complex grooming. Additionally, expanding node-based workflows would provide more flexibility in creating intricate simulations with greater control over various parameters.<br />
</li>
</ol>
I believe these improvements would be a significant leap forward for FumeFX, making it even more powerful and versatile in the current market.<br />
Thank you for your time and consideration. I look forward to seeing how FumeFX continues to evolve with future updates.<br />
Best regards,<br />
joker666]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">To the FumeFX Development Team at Sitni Sati,</span><br />
I hope this message finds you well.<br />
First of all, I would like to express my deep appreciation for the outstanding work you’ve done with FumeFX over the years. As a long-time user of the software, I see immense potential for further developing the cloth and soft body simulation systems to make FumeFX even more competitive. With that in mind, I’d like to suggest several improvements that could greatly enhance the user experience and the realism of simulations.<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Real-time Cloth Simulation:</span> Introducing a real-time cloth simulation feature, similar to what’s available in Cinema 4D or Marvelous Designer, would be a game-changer. Allowing users to see adjustments instantly would significantly reduce production time and increase workflow efficiency, especially in projects that require constant tweaks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Interaction with Complex Movements:</span> Enhancing the interaction between cloth and dynamic movements, especially in scenes with violent and rapid changes, would add a new level of realism. For example, improving the way soft bodies and cloth interact with solid objects in fast-paced environments would be highly beneficial for more accurate simulations.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Advanced Support for Diverse Fabrics:</span> Expanding the options to simulate various fabric types—such as cotton, leather, or silk—based on their real-world physical properties would make simulations more realistic and detailed. This feature would provide users with the ability to tailor cloth behavior more precisely according to the material being simulated.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Enhanced Collision Accuracy:</span> Improving the precision of cloth collision with rigid bodies, especially in multilayer environments, would contribute to more realistic results. Better collision handling would ensure cloth behaves accurately based on real-world physics, which is essential in creating believable simulations.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Fluid/Smoke and Cloth Interaction:</span> Developing a system that enhances the interaction between fluids, smoke, and soft bodies would add a whole new level of realism. For example, if smoke flows around fabric or a soft object, the cloth should respond accurately to the forces and direction of the smoke or air movement.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Faster Smoke Simulation:</span> Just as you have improved fluid simulations, speeding up smoke simulations would greatly improve workflow efficiency. Faster smoke processing will allow users to run more complex simulations in less time, making FumeFX more competitive in the VFX industry.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Integration with Ornatrix and Node-based Workflows:</span> It would be fantastic to see tighter integration between FumeFX and Ornatrix for hair and fur simulations, allowing for better interaction between fluid dynamics and complex grooming. Additionally, expanding node-based workflows would provide more flexibility in creating intricate simulations with greater control over various parameters.<br />
</li>
</ol>
I believe these improvements would be a significant leap forward for FumeFX, making it even more powerful and versatile in the current market.<br />
Thank you for your time and consideration. I look forward to seeing how FumeFX continues to evolve with future updates.<br />
Best regards,<br />
joker666]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Max 2025 Version]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2160</link>
			<pubDate>Sat, 11 May 2024 18:29:38 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1812">s2jesse</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2160</guid>
			<description><![CDATA[I was just about to upgrade to 6 but do we have a 2025 build? <br />
Thanks<br />
Jesse]]></description>
			<content:encoded><![CDATA[I was just about to upgrade to 6 but do we have a 2025 build? <br />
Thanks<br />
Jesse]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fire using tyflow]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2150</link>
			<pubDate>Fri, 08 Sep 2023 10:33:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2612">Fabrice</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2150</guid>
			<description><![CDATA[Hi,<br />
<br />
I created a tyflow1.025 flamethrower but I obtain only ugly fire balls instead of fire....what am I doing wrong please?<br />
<br />
Here are my settings :<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=36" target="_blank" title="">Capture.JPG</a> (Size: 463.86 KB / Downloads: 9)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I created a tyflow1.025 flamethrower but I obtain only ugly fire balls instead of fire....what am I doing wrong please?<br />
<br />
Here are my settings :<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=36" target="_blank" title="">Capture.JPG</a> (Size: 463.86 KB / Downloads: 9)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[how to install fume v6 beta 12 with afterflics?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2136</link>
			<pubDate>Thu, 09 Mar 2023 01:07:14 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2965">bere</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2136</guid>
			<description><![CDATA[how to install FumeFX6_Beta12  and after flics? is there a tuto?<br />
<br />
version 5 is for 3dsmax 2022?]]></description>
			<content:encoded><![CDATA[how to install FumeFX6_Beta12  and after flics? is there a tuto?<br />
<br />
version 5 is for 3dsmax 2022?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unable to Activate Fume FX Sim Licenses]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2135</link>
			<pubDate>Sun, 05 Mar 2023 19:51:22 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2135</guid>
			<description><![CDATA[My longtime server finally died and I am moving all licenses to a new server. I was able to activate FumeFX, DreamScape and Afterburn. But when I try to activate the FumeFX SL licenses, it hangs and never works.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=33" target="_blank" title="">2023-03-05_13-46-08.png</a> (Size: 102.48 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
Any help would be appreciated.]]></description>
			<content:encoded><![CDATA[My longtime server finally died and I am moving all licenses to a new server. I was able to activate FumeFX, DreamScape and Afterburn. But when I try to activate the FumeFX SL licenses, it hangs and never works.<br />
<br />
<!-- start: postbit_attachments_attachment -->
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Any help would be appreciated.]]></content:encoded>
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			<title><![CDATA[FumeFX Install Fail "The remote procedure call failed"]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2130</link>
			<pubDate>Thu, 19 Jan 2023 03:32:09 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1719">Imatk</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2130</guid>
			<description><![CDATA[When I try to install fumefx (seems to be the only one with this issue... so far) it fails with this error:<br />
<br />
"Setup failed to run installation: The remote procedure call failed."<br />
<br />
I have gone to services and verified that the Remote Procedure Call (RPC) is running.<br />
<br />
The Remote Procedure Call (RPC) Locator is running.<br />
<br />
But I can't install this program.<br />
<br />
Never ran into this before so hoping someone here has and knows what the heck is going on.<br />
<br />
Also if I run the install without right-clicking and using "Administrator" option it fails with a different error:<br />
<br />
"Error installing iKernel.exe: Files accessed"<br />
<br />
Not sure if that helps... but also never had that happen either.<br />
<br />
I haven't heard back from the support email from Sitnisati and it's becoming absolutely RIDICULOUS that this thing isn't working.<br />
<br />
I now am starting to understand why people have gone to Houdini for an all-in-one solution.<br />
<br />
Been trying to get this to work for MONTHS.<br />
<br />
I have very little faith that anyone here will know how to fix this issue... but I'm desperate and since I can't get the actual staff to reply I'm hoping someone else here has run into the same problem.]]></description>
			<content:encoded><![CDATA[When I try to install fumefx (seems to be the only one with this issue... so far) it fails with this error:<br />
<br />
"Setup failed to run installation: The remote procedure call failed."<br />
<br />
I have gone to services and verified that the Remote Procedure Call (RPC) is running.<br />
<br />
The Remote Procedure Call (RPC) Locator is running.<br />
<br />
But I can't install this program.<br />
<br />
Never ran into this before so hoping someone here has and knows what the heck is going on.<br />
<br />
Also if I run the install without right-clicking and using "Administrator" option it fails with a different error:<br />
<br />
"Error installing iKernel.exe: Files accessed"<br />
<br />
Not sure if that helps... but also never had that happen either.<br />
<br />
I haven't heard back from the support email from Sitnisati and it's becoming absolutely RIDICULOUS that this thing isn't working.<br />
<br />
I now am starting to understand why people have gone to Houdini for an all-in-one solution.<br />
<br />
Been trying to get this to work for MONTHS.<br />
<br />
I have very little faith that anyone here will know how to fix this issue... but I'm desperate and since I can't get the actual staff to reply I'm hoping someone else here has run into the same problem.]]></content:encoded>
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			<title><![CDATA[Help! V-Ray Deep Data]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2129</link>
			<pubDate>Fri, 13 Jan 2023 06:46:53 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2955">asid_vfx</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2129</guid>
			<description><![CDATA[Hello. My problem<br />
<br />
There is no way to select VRay Deep Data in the Environment settings, this line does not exist.<br />
<br />
that's need<br />
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<br />
my settings<br />
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			<content:encoded><![CDATA[Hello. My problem<br />
<br />
There is no way to select VRay Deep Data in the Environment settings, this line does not exist.<br />
<br />
that's need<br />
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<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=29" target="_blank" title="">Screenshot_1.jpg</a> (Size: 32.64 KB / Downloads: 4)
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<br />
my settings<br />
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<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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