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		<title><![CDATA[Sitni Sati Forums - DreamScape]]></title>
		<link>https://forum.afterworks.com/</link>
		<description><![CDATA[Sitni Sati Forums - https://forum.afterworks.com]]></description>
		<pubDate>Fri, 17 Apr 2026 14:22:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Silly question]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2145</link>
			<pubDate>Sat, 29 Jul 2023 20:06:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2984">GestaltDesign</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2145</guid>
			<description><![CDATA[Looking to buy/try Dreamscape but I can only see links to FumeFX, is it now bundled with FumeFX?]]></description>
			<content:encoded><![CDATA[Looking to buy/try Dreamscape but I can only see links to FumeFX, is it now bundled with FumeFX?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A few Dreamscape Defects]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2074</link>
			<pubDate>Mon, 14 Mar 2022 02:15:45 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2074</guid>
			<description><![CDATA[I added DS to a project I'm working on in 3ds Max 2022.3. I noticed some issues in order of importance:<br />
<br />
<ol type="1" class="mycode_list"><li>Max crashes when using DS in VRay if you cancel a render but hit the Render button again in the VRay VFB. To avoid the crash, you need to cancel with the Max render dialog stop button, then close the VRay VFB--now you can render without a crash. This may be a Vray defect instead, but I've only seen this defect in Vray with DS scene.<br />
</li>
<li>When adding a Dreamscape Sky or Subsurface Atmospheric effect, the effect name is missing them the effects list. You can manually add the name in the name field, but the user should not have to do this.<br />
</li>
<li>DS Scene nodes are given a Baseobject name of "Object" in the modify tab instead of the class name they get in previous versions. This relates to some localization changes made in recent versions of Max's SDK. I will give a hint on fixing them when I'm back in front of code this week.</li>
</ol>
]]></description>
			<content:encoded><![CDATA[I added DS to a project I'm working on in 3ds Max 2022.3. I noticed some issues in order of importance:<br />
<br />
<ol type="1" class="mycode_list"><li>Max crashes when using DS in VRay if you cancel a render but hit the Render button again in the VRay VFB. To avoid the crash, you need to cancel with the Max render dialog stop button, then close the VRay VFB--now you can render without a crash. This may be a Vray defect instead, but I've only seen this defect in Vray with DS scene.<br />
</li>
<li>When adding a Dreamscape Sky or Subsurface Atmospheric effect, the effect name is missing them the effects list. You can manually add the name in the name field, but the user should not have to do this.<br />
</li>
<li>DS Scene nodes are given a Baseobject name of "Object" in the modify tab instead of the class name they get in previous versions. This relates to some localization changes made in recent versions of Max's SDK. I will give a hint on fixing them when I'm back in front of code this week.</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2021?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2041</link>
			<pubDate>Fri, 08 Jan 2021 12:57:34 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=198">jvanh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2041</guid>
			<description><![CDATA[Hi all &amp; happy new year!<br />
<br />
Been a while and I was checking "<span style="font-weight: bold;" class="mycode_b">New features</span>" topic way back in 2006. <br />
<br />
Some great features there for DS - any plans to speed up the dev Kresimir?<br />
<br />
Stay safe,<br />
Juha]]></description>
			<content:encoded><![CDATA[Hi all &amp; happy new year!<br />
<br />
Been a while and I was checking "<span style="font-weight: bold;" class="mycode_b">New features</span>" topic way back in 2006. <br />
<br />
Some great features there for DS - any plans to speed up the dev Kresimir?<br />
<br />
Stay safe,<br />
Juha]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2020?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2013</link>
			<pubDate>Mon, 23 Sep 2019 23:32:11 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2013</guid>
			<description><![CDATA[Shall we see a Dreamscape (and Afterburn) compile for Max 2020? Would love to get these back into the toolkit! <img src="https://forum.afterworks.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Shall we see a Dreamscape (and Afterburn) compile for Max 2020? Would love to get these back into the toolkit! <img src="https://forum.afterworks.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dreamscape silent install via Salt]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1853</link>
			<pubDate>Thu, 29 Mar 2018 21:47:37 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1708">Iyoung</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1853</guid>
			<description><![CDATA[Hello, <br />
<br />
I'm trying to build a salt deployment from dreamscape and I can't find the flags for /VERY SILENT and/or /SUPPRESSMSGBOXES. <br />
<br />
please help]]></description>
			<content:encoded><![CDATA[Hello, <br />
<br />
I'm trying to build a salt deployment from dreamscape and I can't find the flags for /VERY SILENT and/or /SUPPRESSMSGBOXES. <br />
<br />
please help]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dreamscape 2.5.8 causes crash on fresh max 2017 Update 1 & 2]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1851</link>
			<pubDate>Tue, 27 Mar 2018 17:05:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1690">marcus@yellowdog.co</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1851</guid>
			<description><![CDATA[Hi<br />
if you do a fresh install of 3dsMax 2017 and the update packs 1 &amp; 2 and then install dreamscape,  Max crashes on load with the following error Error: “FileLink.dlu failed to initialize properly”<br />
<br />
After some investigation, it seems that the file C:\Program Files\Autodesk\3ds Max 2017\en-US\plugin.ini is looking for the following folders<br />
[Directories]<br />
AfterworksCommon=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Common<br />
DreamScape=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\DreamScape<br />
AfterworksOptional=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Optional<br />
Civil View Plugins=C:\Program Files\Autodesk\3ds Max 2017\stdplugs\(CivilViewIO)<br />
V-Ray main plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins<br />
V-Ray additional plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins\vrayplugins<br />
<br />
AfterworksOptionaldoes not exist - if I create the folder it then works ok.]]></description>
			<content:encoded><![CDATA[Hi<br />
if you do a fresh install of 3dsMax 2017 and the update packs 1 &amp; 2 and then install dreamscape,  Max crashes on load with the following error Error: “FileLink.dlu failed to initialize properly”<br />
<br />
After some investigation, it seems that the file C:\Program Files\Autodesk\3ds Max 2017\en-US\plugin.ini is looking for the following folders<br />
[Directories]<br />
AfterworksCommon=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Common<br />
DreamScape=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\DreamScape<br />
AfterworksOptional=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Optional<br />
Civil View Plugins=C:\Program Files\Autodesk\3ds Max 2017\stdplugs\(CivilViewIO)<br />
V-Ray main plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins<br />
V-Ray additional plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins\vrayplugins<br />
<br />
AfterworksOptionaldoes not exist - if I create the folder it then works ok.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[milky water..whats going wrong?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1842</link>
			<pubDate>Mon, 05 Mar 2018 14:26:47 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1687">cgeye</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1842</guid>
			<description><![CDATA[Hi All,<br />
<br />
I've followed several tutorials online but seem to be getting similar results all round. the water appears too milky or almost metallic. We cant seem to figure it out. I wondered if it might be a gamma issue as the example water i see being used in the material slots are always darker than what is shown in mine. I've included screenshot of my materials, surface settings &amp; Gamma.<br />
<br />
can anyone cast any light on what might be going wrong please? I've posted a render on imgur. I cant seem to find a tutorial that matches our system settings to be able to follow.<br />
<br />
i did a test and the milkyness disappears if vray is off and scanline renderer is on. but we need vray. does anyone know the correct vray settings?<br />
<br />
<a href="https://imgur.com/sgBa58g" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/sgBa58g</a><br />
<a href="https://imgur.com/EksM0ZZ" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/EksM0ZZ</a><br />
<a href="https://imgur.com/q0HQS8e" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/q0HQS8e</a><br />
<br />
thanks in advance<br />
<br />
Paul]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
I've followed several tutorials online but seem to be getting similar results all round. the water appears too milky or almost metallic. We cant seem to figure it out. I wondered if it might be a gamma issue as the example water i see being used in the material slots are always darker than what is shown in mine. I've included screenshot of my materials, surface settings &amp; Gamma.<br />
<br />
can anyone cast any light on what might be going wrong please? I've posted a render on imgur. I cant seem to find a tutorial that matches our system settings to be able to follow.<br />
<br />
i did a test and the milkyness disappears if vray is off and scanline renderer is on. but we need vray. does anyone know the correct vray settings?<br />
<br />
<a href="https://imgur.com/sgBa58g" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/sgBa58g</a><br />
<a href="https://imgur.com/EksM0ZZ" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/EksM0ZZ</a><br />
<a href="https://imgur.com/q0HQS8e" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/q0HQS8e</a><br />
<br />
thanks in advance<br />
<br />
Paul]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dreamscape Videos]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1833</link>
			<pubDate>Thu, 19 Oct 2017 03:46:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1833</guid>
			<description><![CDATA[So I couldn't help but notice there have been 2 new Dreamscape videos. This is very exciting for me. I know that you've been saying there are future plans for DS. Please don't tease too much. I'm personally really excited (and starved) for news about DS development.<br />
<br />
And BTW, I like the new site design updates. Looks really nice.]]></description>
			<content:encoded><![CDATA[So I couldn't help but notice there have been 2 new Dreamscape videos. This is very exciting for me. I know that you've been saying there are future plans for DS. Please don't tease too much. I'm personally really excited (and starved) for news about DS development.<br />
<br />
And BTW, I like the new site design updates. Looks really nice.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DS [2017] Terrain Editor Crashes Max]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1723</link>
			<pubDate>Sun, 15 May 2016 16:28:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1723</guid>
			<description><![CDATA[Testing DS on 2017 this morning. Pressing the Terrain Editor crashes Max. It's a crash that doesn't even bring up CER.<br />
<br />
[EDIT] Also adding a DS Sun to the scene causes a crash.]]></description>
			<content:encoded><![CDATA[Testing DS on 2017 this morning. Pressing the Terrain Editor crashes Max. It's a crash that doesn't even bring up CER.<br />
<br />
[EDIT] Also adding a DS Sun to the scene causes a crash.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dreamscape 2017]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1717</link>
			<pubDate>Wed, 04 May 2016 11:05:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=9">hometime</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1717</guid>
			<description><![CDATA[Dreamscape still needs you, Kreso!  <img src="https://forum.afterworks.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Dreamscape still needs you, Kreso!  <img src="https://forum.afterworks.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MAXScript Access to Cloud Layer Array and Localized Array]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1611</link>
			<pubDate>Mon, 04 May 2015 17:50:41 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1611</guid>
			<description><![CDATA[I am trying to build a MAXScript wrapper for making the atmospheric gizmos and management tools in Dreamscape that replicate cloud clusters in Vue and other features I'd like to make. <br />
<br />
I have a couple questions and/or requests.<br />
<br />
The easiest way for me to build this would be to have access to all of the Cloud layers as an array as well as all the localized__# objects of each layer as an array. Using show() it <span style="font-style: italic;" class="mycode_i">looks</span> like these properties are dynamic and not stored as arrays internally. Is there a function for accessing these? If there is a private one, could you expose that to MAXScript? At the moment it looks like I'll have to iterate over all properties and check their names which is not what I really want to do but if there isn't an easy fix I'll do that.]]></description>
			<content:encoded><![CDATA[I am trying to build a MAXScript wrapper for making the atmospheric gizmos and management tools in Dreamscape that replicate cloud clusters in Vue and other features I'd like to make. <br />
<br />
I have a couple questions and/or requests.<br />
<br />
The easiest way for me to build this would be to have access to all of the Cloud layers as an array as well as all the localized__# objects of each layer as an array. Using show() it <span style="font-style: italic;" class="mycode_i">looks</span> like these properties are dynamic and not stored as arrays internally. Is there a function for accessing these? If there is a private one, could you expose that to MAXScript? At the moment it looks like I'll have to iterate over all properties and check their names which is not what I really want to do but if there isn't an easy fix I'll do that.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dreamscape 2016 version]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1607</link>
			<pubDate>Wed, 22 Apr 2015 16:05:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1274">Arceye</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1607</guid>
			<description><![CDATA[now that max 2016 is out, how long before a 2016 version of dreamscape is ready?<br />
no rush, just looking at planning for my rollout.<br />
Cheers]]></description>
			<content:encoded><![CDATA[now that max 2016 is out, how long before a 2016 version of dreamscape is ready?<br />
no rush, just looking at planning for my rollout.<br />
Cheers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who Wants to Drop Vue for Dreamscape Dev?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1605</link>
			<pubDate>Wed, 15 Apr 2015 20:57:54 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=449">shawnolson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1605</guid>
			<description><![CDATA[Just throwing this out for discussion. I'm pretty much infuriated by they way the developers of Vue have treated the customers, and I'm pretty close to giving them the finger forever for that treatment. The problem, of course, is that Vue is pretty slick.<br />
<br />
How many users of Vue xStream/Dreamscape would be willing to walk away from E-On and put the money into DS instead? What features would it take to get Vue users to use DS instead?<br />
<br />
For my money, the easier atmosphere editor and terrain editor are the features I need most. The procedural terrains with materials that spawn objects are also pretty cool. For the most part, the other features in Vue are of little interest to me since they largely replicate things you can do in Max anyway.<br />
<br />
Just for conversation for when DS users drop into the board.]]></description>
			<content:encoded><![CDATA[Just throwing this out for discussion. I'm pretty much infuriated by they way the developers of Vue have treated the customers, and I'm pretty close to giving them the finger forever for that treatment. The problem, of course, is that Vue is pretty slick.<br />
<br />
How many users of Vue xStream/Dreamscape would be willing to walk away from E-On and put the money into DS instead? What features would it take to get Vue users to use DS instead?<br />
<br />
For my money, the easier atmosphere editor and terrain editor are the features I need most. The procedural terrains with materials that spawn objects are also pretty cool. For the most part, the other features in Vue are of little interest to me since they largely replicate things you can do in Max anyway.<br />
<br />
Just for conversation for when DS users drop into the board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need to get dreamscape and afterburn Activated]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1565</link>
			<pubDate>Fri, 17 Oct 2014 12:02:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1056">Slappy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1565</guid>
			<description><![CDATA[Hello I need to get Dreamscape and After burn activated, can you help a brother out?<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hello I need to get Dreamscape and After burn activated, can you help a brother out?<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unyielding objects]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=1534</link>
			<pubDate>Mon, 26 May 2014 02:00:32 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=1188">skyeboy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=1534</guid>
			<description><![CDATA[From what I'm understanding in the help section for the dynamic daemon, objects designated as "unyielding" can be used for reflecting and refracting waves.  However, this only seems to apply to waves generated by wakes from other objects, and not from the Dreamscape waves themselves.<br />
<br />
Am I simply not configuring something right, or do unyielding objects only affect wakes from moving objects associated with the dynamic daemon?]]></description>
			<content:encoded><![CDATA[From what I'm understanding in the help section for the dynamic daemon, objects designated as "unyielding" can be used for reflecting and refracting waves.  However, this only seems to apply to waves generated by wakes from other objects, and not from the Dreamscape waves themselves.<br />
<br />
Am I simply not configuring something right, or do unyielding objects only affect wakes from moving objects associated with the dynamic daemon?]]></content:encoded>
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