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		<title><![CDATA[Sitni Sati Forums - FumeFX [C4D]]]></title>
		<link>https://forum.afterworks.com/</link>
		<description><![CDATA[Sitni Sati Forums - https://forum.afterworks.com]]></description>
		<pubDate>Tue, 16 Jun 2026 10:40:17 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ultrahuman Discount Code 2026 Free Shipping [SAVEULTRA] - Best Gabit Alternative]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2340</link>
			<pubDate>Tue, 16 Jun 2026 09:10:03 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=4056">niqo52</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2340</guid>
			<description><![CDATA[Finding the best Ultrahuman coupon code 20% off is a smart way to invest in your health tracking technology. These savings make premium wearable fitness devices much more accessible for dedicated users.<br />
You can redeem the reliable SAVEULTRA coupon code to unlock maximum financial benefits on your purchase in the USA and India during June 2026. This promotion provides a seamless path to upgrading your health monitoring tools at a significantly reduced price.<br />
Securing your Ultrahuman discount code 2026 is a straightforward process that ensures you receive the best possible value. Using the verified Ultrahuman coupon code 20% off allows you to start your health journey without overspending on top-tier gear.<br />
What Is The Latest &amp; Verified Ultrahuman Coupon Code For 20% Discount?<br />
The latest verified Ultrahuman coupon code is SAVEULTRA, which provides an immediate 20% discount on all smart rings and associated services. Both new and existing customers can easily apply this code on the official Ultrahuman app and website to enjoy these significant savings.<br />
This deal ensures you receive a high-quality Ultrahuman coupon 20% discount on your order. You can easily maximize your order value by applying this 20% extra discount Ultrahuman coupon at checkout.<br />
Use the Ultrahuman coupon code “SAVEULTRA” to claim a verified 20% discount on Ultrahuman Ring Pro and Ultrahuman Ring Air for new and existing customers in the USA and India.<ul class="mycode_list"><li>SAVEULTRA: provides a flat 20% discount for first-time buyers on their initial health tracker order.<br />
</li>
<li>SAVEULTRA: grants an extra 20% discount on the purchase of Ultrahuman Ring Air and Ultrahuman Ring Pro devices.<br />
</li>
<li>SAVEULTRA: enables a 20% additional discount for first-time buyers looking to track their metabolic health.<br />
</li>
<li>SAVEULTRA: delivers an extra 20% discount on the UltrahumanX Coverage plan for long-term health insights.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Finding the best Ultrahuman coupon code 20% off is a smart way to invest in your health tracking technology. These savings make premium wearable fitness devices much more accessible for dedicated users.<br />
You can redeem the reliable SAVEULTRA coupon code to unlock maximum financial benefits on your purchase in the USA and India during June 2026. This promotion provides a seamless path to upgrading your health monitoring tools at a significantly reduced price.<br />
Securing your Ultrahuman discount code 2026 is a straightforward process that ensures you receive the best possible value. Using the verified Ultrahuman coupon code 20% off allows you to start your health journey without overspending on top-tier gear.<br />
What Is The Latest &amp; Verified Ultrahuman Coupon Code For 20% Discount?<br />
The latest verified Ultrahuman coupon code is SAVEULTRA, which provides an immediate 20% discount on all smart rings and associated services. Both new and existing customers can easily apply this code on the official Ultrahuman app and website to enjoy these significant savings.<br />
This deal ensures you receive a high-quality Ultrahuman coupon 20% discount on your order. You can easily maximize your order value by applying this 20% extra discount Ultrahuman coupon at checkout.<br />
Use the Ultrahuman coupon code “SAVEULTRA” to claim a verified 20% discount on Ultrahuman Ring Pro and Ultrahuman Ring Air for new and existing customers in the USA and India.<ul class="mycode_list"><li>SAVEULTRA: provides a flat 20% discount for first-time buyers on their initial health tracker order.<br />
</li>
<li>SAVEULTRA: grants an extra 20% discount on the purchase of Ultrahuman Ring Air and Ultrahuman Ring Pro devices.<br />
</li>
<li>SAVEULTRA: enables a 20% additional discount for first-time buyers looking to track their metabolic health.<br />
</li>
<li>SAVEULTRA: delivers an extra 20% discount on the UltrahumanX Coverage plan for long-term health insights.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello I just recently updated my Cinema 4d to 2025]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2219</link>
			<pubDate>Tue, 08 Apr 2025 12:35:39 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=3465">MiJacobson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2219</guid>
			<description><![CDATA[I thought FumeFX would possibly be compatible but it just never shows up at all in the menus. So I am assuming i will have to downgrade to a earlier version of C4D for Fume to even be registered? IF there is a way to get it to run with the last build please let me know I just barely got the key so I havent tried everything but I just wanted to ask first before I started tinkering.  Thanks in advance]]></description>
			<content:encoded><![CDATA[I thought FumeFX would possibly be compatible but it just never shows up at all in the menus. So I am assuming i will have to downgrade to a earlier version of C4D for Fume to even be registered? IF there is a way to get it to run with the last build please let me know I just barely got the key so I havent tried everything but I just wanted to ask first before I started tinkering.  Thanks in advance]]></content:encoded>
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			<title><![CDATA[!! urgent help please !!  Dose fumefx has a (Body Force) option?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2109</link>
			<pubDate>Sat, 05 Nov 2022 02:01:06 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2904">Abdullah Elsayed</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2109</guid>
			<description><![CDATA[Hi everyone <br />
<br />
<br />
I am trying to create a smoke logo with fumefx i want the smoke to be attracted to the logo object but I can't find any tool to do that in fumefx something like Body Force in another simulation app.<br />
<br />
you can check this small video it has the exact effect I am looking to do with fumefx I uploaded some photos too <br />
<br />
<a href="https://we.tl/t-cC9fDvQqpV" target="_blank" rel="noopener" class="mycode_url">https://we.tl/t-cC9fDvQqpV</a><br />
<br />
thanks for your cooperation<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=18" target="_blank" title="">Capture.PNG</a> (Size: 462.46 KB / Downloads: 0)
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<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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			<content:encoded><![CDATA[Hi everyone <br />
<br />
<br />
I am trying to create a smoke logo with fumefx i want the smoke to be attracted to the logo object but I can't find any tool to do that in fumefx something like Body Force in another simulation app.<br />
<br />
you can check this small video it has the exact effect I am looking to do with fumefx I uploaded some photos too <br />
<br />
<a href="https://we.tl/t-cC9fDvQqpV" target="_blank" rel="noopener" class="mycode_url">https://we.tl/t-cC9fDvQqpV</a><br />
<br />
thanks for your cooperation<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=18" target="_blank" title="">Capture.PNG</a> (Size: 462.46 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.afterworks.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=19" target="_blank" title="">Capture2.JPG</a> (Size: 64.28 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[Grid size Limit]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2105</link>
			<pubDate>Wed, 05 Oct 2022 22:42:34 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2355">GeordiePigeonOwner</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2105</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: Rubik, sans-serif;" class="mycode_font">is there a grid size limit. i'm trying to do a space explosion of a fast moving ship and it always suspends after about 23frames</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: Rubik, sans-serif;" class="mycode_font">I was wondering if there's a grid size limit?  i have128GB RAM and the sim is only saying it is 9Gb?  I don't get it?</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: Rubik, sans-serif;" class="mycode_font">is there a grid size limit. i'm trying to do a space explosion of a fast moving ship and it always suspends after about 23frames</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: Rubik, sans-serif;" class="mycode_font">I was wondering if there's a grid size limit?  i have128GB RAM and the sim is only saying it is 9Gb?  I don't get it?</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FumeFX Xpreso nodes]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2088</link>
			<pubDate>Tue, 30 Aug 2022 02:18:37 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2355">GeordiePigeonOwner</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2088</guid>
			<description><![CDATA[Does anyone have a working example of the xpresso nodes documented here.  <a href="http://docs.afterworks.com/FumeFX5C4D/FumeFX%20Particle%20Operators.htm" target="_blank" rel="noopener" class="mycode_url">http://docs.afterworks.com/FumeFX5C4D/Fu...rators.htm</a><br />
<br />
the docs ain't great and there are no tutorials anywhere?<br />
<br />
can anyone help?]]></description>
			<content:encoded><![CDATA[Does anyone have a working example of the xpresso nodes documented here.  <a href="http://docs.afterworks.com/FumeFX5C4D/FumeFX%20Particle%20Operators.htm" target="_blank" rel="noopener" class="mycode_url">http://docs.afterworks.com/FumeFX5C4D/Fu...rators.htm</a><br />
<br />
the docs ain't great and there are no tutorials anywhere?<br />
<br />
can anyone help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C4D R25 Crashing when starting simulation using custom object]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2077</link>
			<pubDate>Wed, 13 Apr 2022 18:10:19 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2626">SoloJoep</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2077</guid>
			<description><![CDATA[I'm very new to FumeFX, and I'm experiencing C4D R25 crashing each time I try to run a (VERY basic) simulation using a simple cone object, or any custom model for that matter. A sphere and cube seem to work, but not what I'm needing. <br />
<br />
Are there any known limitations at this point using custom objects?<br />
<br />
Specs:<br />
OS X 11.6.1<br />
C4D R25.117]]></description>
			<content:encoded><![CDATA[I'm very new to FumeFX, and I'm experiencing C4D R25 crashing each time I try to run a (VERY basic) simulation using a simple cone object, or any custom model for that matter. A sphere and cube seem to work, but not what I'm needing. <br />
<br />
Are there any known limitations at this point using custom objects?<br />
<br />
Specs:<br />
OS X 11.6.1<br />
C4D R25.117]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[explosion with rolling black smoke wrapping around the fire inside]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2076</link>
			<pubDate>Fri, 01 Apr 2022 02:31:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2598">thomastraum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2076</guid>
			<description><![CDATA[how can I achieve this type of rolling smoke wrappign around the flames, see screenshot and video? my sims are fire / flames then smoke but not the two together swirling around so beautifully<br />
<br />
<a href="https://www.dropbox.com/s/7zwr6f7tyohmo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/7zwr6f7tyohmo</a> ... g.png?dl=0<br />
<a href="https://arena-attachments.s3.amazonaws" target="_blank" rel="noopener" class="mycode_url">https://arena-attachments.s3.amazonaws</a>. ... 1648418049<br />
<br />
here one of mine: <br />
<a href="https://vimeo.com/694629730" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/694629730</a><br />
<br />
do I need a lot slower burn rate? or more smoke? there are so many settings.]]></description>
			<content:encoded><![CDATA[how can I achieve this type of rolling smoke wrappign around the flames, see screenshot and video? my sims are fire / flames then smoke but not the two together swirling around so beautifully<br />
<br />
<a href="https://www.dropbox.com/s/7zwr6f7tyohmo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/7zwr6f7tyohmo</a> ... g.png?dl=0<br />
<a href="https://arena-attachments.s3.amazonaws" target="_blank" rel="noopener" class="mycode_url">https://arena-attachments.s3.amazonaws</a>. ... 1648418049<br />
<br />
here one of mine: <br />
<a href="https://vimeo.com/694629730" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/694629730</a><br />
<br />
do I need a lot slower burn rate? or more smoke? there are so many settings.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[youtube  video "FumeFX 5.0.1 and Arnold Renderer Support" sample scene]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2075</link>
			<pubDate>Sun, 20 Mar 2022 17:24:37 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2598">thomastraum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2075</guid>
			<description><![CDATA[Hey Afterworks!<br />
<br />
I have been playing a bit with Arnold and FumeFX and it rocks so much! Have you ever released this scene as a demo by chance: <a href="https://www.youtube.com/watch?v=tTxMWbk5PIY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=tTxMWbk5PIY</a> . Its such an incredible beautiful simulation and I would love to learn from it.]]></description>
			<content:encoded><![CDATA[Hey Afterworks!<br />
<br />
I have been playing a bit with Arnold and FumeFX and it rocks so much! Have you ever released this scene as a demo by chance: <a href="https://www.youtube.com/watch?v=tTxMWbk5PIY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=tTxMWbk5PIY</a> . Its such an incredible beautiful simulation and I would love to learn from it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FumeFX on Mac M1 chip running Monterey OS in C4D R25]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2071</link>
			<pubDate>Tue, 01 Feb 2022 00:44:46 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2594">mdfmuse</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2071</guid>
			<description><![CDATA[Hi.  I've purchased a new Mac computer which comes with Apple's new M1 chip architecture and runs latest Apple OS- Mac Monterey 12.1.  I've had some trouble running a couple of other 3rd-party plugins, so thought I'd ask this question before installing.  Will FumeFX run as a native plugin (ie: coded for M1 chip) within C4D R25 (also running native- NOT running under Rosetta simulation)?  I can't run C4D under Rosetta as that crashes some other plugins.  Thanks for the information.]]></description>
			<content:encoded><![CDATA[Hi.  I've purchased a new Mac computer which comes with Apple's new M1 chip architecture and runs latest Apple OS- Mac Monterey 12.1.  I've had some trouble running a couple of other 3rd-party plugins, so thought I'd ask this question before installing.  Will FumeFX run as a native plugin (ie: coded for M1 chip) within C4D R25 (also running native- NOT running under Rosetta simulation)?  I can't run C4D under Rosetta as that crashes some other plugins.  Thanks for the information.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[c4D R25 ?]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2063</link>
			<pubDate>Thu, 23 Sep 2021 00:41:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2575">richardlp07</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2063</guid>
			<description><![CDATA[Hi, I wanted to check if the current build of FumeFx was working with R25?<br />
<br />
thanks, rip]]></description>
			<content:encoded><![CDATA[Hi, I wanted to check if the current build of FumeFx was working with R25?<br />
<br />
thanks, rip]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[convert utility]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2059</link>
			<pubDate>Tue, 13 Jul 2021 13:24:32 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2598">thomastraum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2059</guid>
			<description><![CDATA[trying to convert to vdb...<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>.&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'</code></div></div><br />
but fails at first frame<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PS C:&#92;Users&#92;TRAUM-MACHINE-09&#92;Downloads&#92;ffxconvert036&gt; .&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'<br />
<br />
FumeFX 5.0 cache converter v.0.3.6<br />
Copyright 2016-2018 Sitni Sati [www.afterworks.com]<br />
<br />
 input:&nbsp;&nbsp;&nbsp;&nbsp; N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd<br />
 output:&nbsp;&nbsp;&nbsp;&nbsp;N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb<br />
 range:&nbsp;&nbsp;&nbsp;&nbsp; 1-250 step 1<br />
 draft:&nbsp;&nbsp;&nbsp;&nbsp; 1 off<br />
<br />
 converting file 1 of 250<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[ smoke tex vel fire ] | N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_0001.fxd --&gt; N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_0001.vdb<br />
PS C:&#92;Users&#92;TRAUM-MACHINE-09&#92;Downloads&#92;ffxconvert036&gt; .&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'<br />
<br />
FumeFX 5.0 cache converter v.0.3.6<br />
Copyright 2016-2018 Sitni Sati [www.afterworks.com]<br />
<br />
 input:&nbsp;&nbsp;&nbsp;&nbsp; N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd<br />
 output:&nbsp;&nbsp;&nbsp;&nbsp;N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb<br />
 range:&nbsp;&nbsp;&nbsp;&nbsp; 1-250 step 1<br />
 draft:&nbsp;&nbsp;&nbsp;&nbsp; 1 off<br />
<br />
 converting file 1 of 250<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[ smoke tex vel fire ] | N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_0001.fxd --&gt; N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_0001.vdb</code></div></div>]]></description>
			<content:encoded><![CDATA[trying to convert to vdb...<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>.&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'</code></div></div><br />
but fails at first frame<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PS C:&#92;Users&#92;TRAUM-MACHINE-09&#92;Downloads&#92;ffxconvert036&gt; .&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'<br />
<br />
FumeFX 5.0 cache converter v.0.3.6<br />
Copyright 2016-2018 Sitni Sati [www.afterworks.com]<br />
<br />
 input:&nbsp;&nbsp;&nbsp;&nbsp; N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd<br />
 output:&nbsp;&nbsp;&nbsp;&nbsp;N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb<br />
 range:&nbsp;&nbsp;&nbsp;&nbsp; 1-250 step 1<br />
 draft:&nbsp;&nbsp;&nbsp;&nbsp; 1 off<br />
<br />
 converting file 1 of 250<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[ smoke tex vel fire ] | N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_0001.fxd --&gt; N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_0001.vdb<br />
PS C:&#92;Users&#92;TRAUM-MACHINE-09&#92;Downloads&#92;ffxconvert036&gt; .&#92;ffxconvert.exe -r 1 250 -i 'N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd' -o 'N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb'<br />
<br />
FumeFX 5.0 cache converter v.0.3.6<br />
Copyright 2016-2018 Sitni Sati [www.afterworks.com]<br />
<br />
 input:&nbsp;&nbsp;&nbsp;&nbsp; N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_.fxd<br />
 output:&nbsp;&nbsp;&nbsp;&nbsp;N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_.vdb<br />
 range:&nbsp;&nbsp;&nbsp;&nbsp; 1-250 step 1<br />
 draft:&nbsp;&nbsp;&nbsp;&nbsp; 1 off<br />
<br />
 converting file 1 of 250<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[ smoke tex vel fire ] | N:&#92;fumefx&#92;wind_turbine-fire-v002&#92;wind_turbine-fire-v002_0001.fxd --&gt; N:&#92;fumefx&#92;wind_turbine-fire-v002-vdb&#92;wind_turbine-fire-v002_0001.vdb</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fume FX GPU viewport display , c4d r21 redshift]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2058</link>
			<pubDate>Mon, 12 Jul 2021 20:03:53 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2598">thomastraum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2058</guid>
			<description><![CDATA[hey guys,<br />
<br />
I noticed a weird behaviour.<br />
the fumefx gpu preview is completely different depending on the scale, see attachment. <br />
<br />
I have been struggling to get my sim right because the smoke looks faded out in the preview but is completely opaque black in the render, like 99% different. So you never know what you get. Particular since a grid size decrease for a higher quality completely changes when smoke is dissipated and compared to the dissipation setting I use when using a lowres preview grid.<br />
<br />
So you have no idea to what to adjust the dissipation strength unless you actually run the sim multiple times over a few days until you are lucky. <br />
<br />
Now if the GPU preview would be trustworthy this would help a lot, but the preview seems to be really HQ for only gigantic sizes at least with my current settings.]]></description>
			<content:encoded><![CDATA[hey guys,<br />
<br />
I noticed a weird behaviour.<br />
the fumefx gpu preview is completely different depending on the scale, see attachment. <br />
<br />
I have been struggling to get my sim right because the smoke looks faded out in the preview but is completely opaque black in the render, like 99% different. So you never know what you get. Particular since a grid size decrease for a higher quality completely changes when smoke is dissipated and compared to the dissipation setting I use when using a lowres preview grid.<br />
<br />
So you have no idea to what to adjust the dissipation strength unless you actually run the sim multiple times over a few days until you are lucky. <br />
<br />
Now if the GPU preview would be trustworthy this would help a lot, but the preview seems to be really HQ for only gigantic sizes at least with my current settings.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fume FX beginner, c4d r21 redshift, latest FumeFX]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2036</link>
			<pubDate>Mon, 28 Sep 2020 17:01:32 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2598">thomastraum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2036</guid>
			<description><![CDATA[I am learning fume fx at the moment<br />
<br />
<br />
Just like any new tool I am trying to get up to speed quickly by finding the few really important things about the tool. <br />
I learned a lot in the last two days but here are some questions I have which I don't understand and I feel its best to ask for help<br />
I followed this tutorial <a href="https://www.youtube.com/watch?v=vGjLVVcjFKs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=vGjLVVcjFKs</a> and try to port it to c4d r21, then used it as a basic tut to explore. <br />
<br />
For now, it looks nothing like the original but I also started tweaking parameters to learn. <br />
<br />
here is my file:<br />
<a href="https://www.dropbox.com/t/Ybklgmz0yxphs5DO" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/t/Ybklgmz0yxphs5DO</a><br />
<br />
My main questions<br />
<br />
1) how do I limit calculation times going towards infinite. this is the biggest problem as I can't really cache the simulation, it gets longer and longer per frame. <br />
<br />
I am aware of max iterations and limited to 100.<br />
Whichever spacing I choose the calculation never finishes on a longer frame range. <br />
step size 0.3 about 40 frames in it get super slow<br />
step size 0.7 about 100 or so frames it get super slow<br />
<br />
I must be missing something!<br />
<br />
<br />
2) <br />
<br />
<a href="https://www.dropbox.com/s/gydyj1mly1frz" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/gydyj1mly1frz</a> ... 7.png?dl=0<br />
<br />
How do you render it without being blocky in redshift? I am aware this is more of a redshift question but I am hoping someone could help here who uses redshift. I played with all settings in the shader. I am asking here because I haven't had the same problem when I used other smoke effect software using the same shader.]]></description>
			<content:encoded><![CDATA[I am learning fume fx at the moment<br />
<br />
<br />
Just like any new tool I am trying to get up to speed quickly by finding the few really important things about the tool. <br />
I learned a lot in the last two days but here are some questions I have which I don't understand and I feel its best to ask for help<br />
I followed this tutorial <a href="https://www.youtube.com/watch?v=vGjLVVcjFKs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=vGjLVVcjFKs</a> and try to port it to c4d r21, then used it as a basic tut to explore. <br />
<br />
For now, it looks nothing like the original but I also started tweaking parameters to learn. <br />
<br />
here is my file:<br />
<a href="https://www.dropbox.com/t/Ybklgmz0yxphs5DO" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/t/Ybklgmz0yxphs5DO</a><br />
<br />
My main questions<br />
<br />
1) how do I limit calculation times going towards infinite. this is the biggest problem as I can't really cache the simulation, it gets longer and longer per frame. <br />
<br />
I am aware of max iterations and limited to 100.<br />
Whichever spacing I choose the calculation never finishes on a longer frame range. <br />
step size 0.3 about 40 frames in it get super slow<br />
step size 0.7 about 100 or so frames it get super slow<br />
<br />
I must be missing something!<br />
<br />
<br />
2) <br />
<br />
<a href="https://www.dropbox.com/s/gydyj1mly1frz" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/gydyj1mly1frz</a> ... 7.png?dl=0<br />
<br />
How do you render it without being blocky in redshift? I am aware this is more of a redshift question but I am hoping someone could help here who uses redshift. I played with all settings in the shader. I am asking here because I haven't had the same problem when I used other smoke effect software using the same shader.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cinema 4D R23 new update needed please]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2035</link>
			<pubDate>Thu, 10 Sep 2020 01:49:30 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2594">mdfmuse</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2035</guid>
			<description><![CDATA[Hello.  As you know Maxon released Cinema 4D R23 today.  According to their web developer site at:<br />
<br />
<a href="https://developers.maxon.net/?p=3633" target="_blank" rel="noopener" class="mycode_url">https://developers.maxon.net/?p=3633</a><br />
<br />
they state the following:<br />
<br />
"Concerning plugins binary compatibility, plug-ins that were built for S22/R21 will not work in R23 and they need to be rebuilt, upon bringing the changes needed to compile against the new API."<br />
<br />
Indeed none of the test plug-ins I installed to the R23 directory show up inside C4D R23.<br />
<br />
Does FumeFX C4D need an update, and any ideas when an update might be released?<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hello.  As you know Maxon released Cinema 4D R23 today.  According to their web developer site at:<br />
<br />
<a href="https://developers.maxon.net/?p=3633" target="_blank" rel="noopener" class="mycode_url">https://developers.maxon.net/?p=3633</a><br />
<br />
they state the following:<br />
<br />
"Concerning plugins binary compatibility, plug-ins that were built for S22/R21 will not work in R23 and they need to be rebuilt, upon bringing the changes needed to compile against the new API."<br />
<br />
Indeed none of the test plug-ins I installed to the R23 directory show up inside C4D R23.<br />
<br />
Does FumeFX C4D need an update, and any ideas when an update might be released?<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FumeFx & x-particles]]></title>
			<link>https://forum.afterworks.com/showthread.php?tid=2034</link>
			<pubDate>Sat, 29 Aug 2020 04:39:34 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.afterworks.com/member.php?action=profile&uid=2575">richardlp07</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.afterworks.com/showthread.php?tid=2034</guid>
			<description><![CDATA[I really dig the new integration between FumeFX and X-Particles. Here is a early test (im still learning). The ability to use multiply emitters and easily control them is really nice.<br />
<br />
<br />
<br />
<a href="https://vimeo.com/452752543" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/452752543</a>]]></description>
			<content:encoded><![CDATA[I really dig the new integration between FumeFX and X-Particles. Here is a early test (im still learning). The ability to use multiply emitters and easily control them is really nice.<br />
<br />
<br />
<br />
<a href="https://vimeo.com/452752543" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/452752543</a>]]></content:encoded>
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