Yesterday, 01:45 PM
FumeFX 7.5.5 has been released with over 45 new features/updates.
NodeWorks gets a big push this release. V-Ray now reads particle custom channels directly in shaders (V-Ray 7.30.02+) and also support NodeWorks instances.
The new Shortest Path node routes particles through a waypoint field via search algorithm, with turn penalties, custom costs, and Catmull-Rom smoothing for elegant trajectories.
Space Colonize brings the classic space-colonization algorithm for organic branching — vegetation, roots, lightning, veins. Fork node offers a lighter procedural branching primitive for frost and twig-like structures, while Random Weighted upgrades random generation with user-defined distribution.
The Object Params and Shape Params nodes also got a UI overhaul, with parameters now grouped by parameter block and access to modifier gizmos.
More about this update at: https://docs.afterworks.com/FumeFX6max/R...istory.htm
NodeWorks gets a big push this release. V-Ray now reads particle custom channels directly in shaders (V-Ray 7.30.02+) and also support NodeWorks instances.
The new Shortest Path node routes particles through a waypoint field via search algorithm, with turn penalties, custom costs, and Catmull-Rom smoothing for elegant trajectories.
Space Colonize brings the classic space-colonization algorithm for organic branching — vegetation, roots, lightning, veins. Fork node offers a lighter procedural branching primitive for frost and twig-like structures, while Random Weighted upgrades random generation with user-defined distribution.
The Object Params and Shape Params nodes also got a UI overhaul, with parameters now grouped by parameter block and access to modifier gizmos.
More about this update at: https://docs.afterworks.com/FumeFX6max/R...istory.htm
Best regards,
Kresimir Tkalcec
Kresimir Tkalcec

