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Smoke_multiplied - Printable Version

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Smoke_multiplied - andycfx - 07-29-2009

Hello,
I'm running into a consistent issue with my sim/render. My render will be fine until a certain frame and all of a sudden the smoke "pops" into a more multiplied shader. I tried clear the multiscattering cache and still get the same results. I am not using fluid maps at all.

any suggestions?

Thanks
Andy