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script/plugin to simulate then render? - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: script/plugin to simulate then render? (/showthread.php?tid=678) |
script/plugin to simulate then render? - worldyum - 08-26-2008 Is there a script or plugin for Max that allows me to run the simulation and then render (based on my settings) directly after the simulation is done? Re: script/plugin to simulate then render? - jejozwik - 08-26-2008 worldyum Wrote:Is there a script or plugin for Max that allows me to run the simulation and then render (based on my settings) directly after the simulation is done? backburner sim mode Re: script/plugin to simulate then render? - Jordan - 08-27-2008 If you are using RPM you can easily set up a sim pass and a render pass that is dependent on the sim pass (I guess you have to be using deadline too, not backburner!) In the Script section of RPM in the render pass I just add: for i in getclassinstances FumeFX do print i.BackBurnerSim=false and for the Sim pass I add: for i in getclassinstances FumeFX do print i.BackBurnerSim=true or you can turn them all off with the top script and individually turn them on by $MyFume.BackBurnerSim=true per sim pass (if you have multiple fumes) Re: script/plugin to simulate then render? - jrand - 08-27-2008 Here you go, wrote this a while back... Sim and Render - copy folders/files to max root as you would with any other script. Grab a button/shortcut/whatever from customize dialog (under main ui>FumeFlow category) Just make sure you are writing your renders to an empty folder or else you will receive a "File Overwrite" confirmation dialog box that will stop the script. |