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frame interpolation - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: frame interpolation (/showthread.php?tid=565) |
frame interpolation - Bandu - 03-11-2008 It would be very nice if FFX could, not simulate between frames, but just calculate the voxels density, color whatever it needs to render between two frames. Re: frame interpolation - Rif - 03-13-2008 Can you be more precise as of what you mean\ trying to achieve with this ? thanks Re: frame interpolation - amckay - 03-15-2008 bandu you cant up the simulation steps? Re: frame interpolation - jrand - 03-17-2008 Rif Wrote:Can you be more precise as of what you mean\ trying to achieve with this ? Rif, I think Bandu may be talking about Retiming a sim., what we were discussing earlier, instead of changing the duration and resimming, interpolating the new frames in between instead. Re: frame interpolation - Bandu - 03-17-2008 Typing the message I was thinking about camera motion blur and PFlow's FumeFX Follow operator. Rendering camMB, FFX is blending between 2 frames, doesn't matter if there are two or thousand MB steps. Bias or Duration frames doesn't matter as well, it always looks like this ![]() so... I was thinking, what happened to the particles in Follow operator between frames before I realized the existence of velocity :-) my bad, sorry.. Bandu |