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Effecting other fumefx sim. - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Effecting other fumefx sim. (/showthread.php?tid=252) |
Effecting other fumefx sim. - Aydin - 01-08-2007 Hi Kresimir, for example there are two fumefx sim. one of them has a smoke going down (like coldvapor) and the other one normal fire (going up). is there any way to these fumefx objects effecting each other? Thanks
- Rif - 01-08-2007 Theoricly , u cannot make the 2 fluids from 2 diffferent grid "talk to each other "..so the strick answer is no .. But.. With some workaround , and the usage of particle sources and follow operators and etc.. , u can grab some velocity of the fluids of 1 and have it used in the second sim but it will be a 2 step thing ( sim first grid with velocity , then add ur particle s, then use that motion in the second sim etc..etc..) u can push from the first sim if ur using tp group as object on ur follow operator of the second sim to disturb , inerit movmenet , of the fire from the cold smoke velocity etc .etc.. - Guest - 01-08-2007 Thanks for your explanation. |