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Emit smoke along a mesh portion - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Emit smoke along a mesh portion (/showthread.php?tid=2114) |
Emit smoke along a mesh portion - Fabrice - 11-17-2022 Hi, I have this animated character. I would like him to emit smoke but starting from his head, then head + torso ... until his whole body emits smoke. How can I achieve this effect? For example is it possible to emit smoke from an animated polygon selection? RE: Emit smoke along a mesh portion - Kresimir Tkalcec - 11-17-2022 Hello Fabrice, You can do that with FumeFX 6 (now in open beta) in several ways by using particles. For direct control next beta 10 we wil add FumeFX Geom Source option to emit only from faces with certain Material ID. If you change Material ID during the animation, that would be another solution without going into the NodeWorks. RE: Emit smoke along a mesh portion - Fabrice - 11-17-2022 (11-17-2022, 09:53 AM)KresimirĀ Tkalcec Wrote: Hello Fabrice,Hi Kresimir, What do you mean by "using particle"? I guess (but I'm not sure) I could already use tyflow to generate particles on selected areas of the meshe's surface and then use those particles as an emiter for fumefx 5 right? Would it be better (or simpler) in fumefx 6? RE: Emit smoke along a mesh portion - Kresimir Tkalcec - 11-17-2022 With FumeFX 6 users will have the best possible particle, cloth, softbody integration and flexibility with FumeFX simulation. Of course, you can use pflow, tflow just like you did until now. However, with FumeFX 6 one bonus is that those particles can be now imported into the NodeWorks for much better flexibility when using them as FumeX sources (Example from a few days ago at: https://www.facebook.com/groups/164868190323236). Here is the tutorial for something similar you're looking to achieve at: https://youtu.be/nMX6OtBRWDY RE: Emit smoke along a mesh portion - Fabrice - 11-18-2022 (11-17-2022, 11:46 AM)KresimirĀ Tkalcec Wrote: With FumeFX 6 users will have the best possible particle, cloth, softbody integration and flexibility with FumeFX simulation.Seems interesting but I think I'll stick to the way I know as I'm in a tight schedule. But next time...I guess this solution would be more elegant. |