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white smoke - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [maya] (https://forum.afterworks.com/forumdisplay.php?fid=19) +--- Thread: white smoke (/showthread.php?tid=2051) |
white smoke - erdinckamisli - 04-22-2021 how do i make white smoke ? i am always getting lots of grey tones, i need one like Apollo Rocket Lunching pure white smoke thanks kam Re: white smoke - sitnisati - 04-22-2021 Hello, Could you please tell which renderer do you use ? If the smoke color is set to white and you're getting a grayish tone, then try to increase the light illumination. Best, Kresimir Tkalcec Re: white smoke - erdinckamisli - 04-22-2021 using Arnold Core 6.04.1 MtoA 4.0.4.2 when i increase light illumination other objects getting too bright, "GI Multiplier" (edit : and less shadow) in Smoke Opacity settings is helping out, but still not milk white thanks kam Re: white smoke - DoKorak - 04-26-2021 Hello, Each scene is different and it depends on position of lights and their attributes, FumeFX rendering settings (set smoke opacity to 10 or more) and many other parameters. You should try out some of those parameters to get your desired look. Re: white smoke - erdinckamisli - 04-26-2021 DoKorak Wrote:Hello, thank you... some reason i skipped pushing Smoke Opacity up. that worked well... |