![]() |
|
BackBurner scripting - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [maya] (https://forum.afterworks.com/forumdisplay.php?fid=19) +--- Thread: BackBurner scripting (/showthread.php?tid=1835) |
BackBurner scripting - kjellstrode - 11-10-2017 Hello, I am attempting to create a script to setup and check attributes before a fume sim is submitted to the farm. I am getting hung up on the back burner button. I am using Code: ffxBurnMe "fumeFXShape1";It works but it turns it on and off, there is no boolean involved (0 or 1) so if I already have it on it turns it off and if I have it off it turns it on. The idea is that no matter what it turns on and stays on even if the script it used again and again. I couldn't find anything in fumeFXcmd or fumeFX, I was only able to get info on ffxBurnMe by using echo all commands Thanks, -Kjell Re: BackBurner scripting - dinom - 11-13-2017 Hi You can use: Code: cmds.setAttr( 'fumeFXShape1.backBurnerFlag', False )Hope this solves the problem. Re: BackBurner scripting - kjellstrode - 11-13-2017 Hi Dino, That is 100% what I am looking for. Thank you! I should have known a setAttr was the way to go but didn't know how fume handled the backburner mode since it wasn't echoed that way. Thanks again! Re: BackBurner scripting - dinom - 11-15-2017 No problem at all. Feel free to post any questions you might have. |