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More Arnold problems - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [maya] (https://forum.afterworks.com/forumdisplay.php?fid=19) +--- Thread: More Arnold problems (/showthread.php?tid=1642) |
More Arnold problems - 3DNZ15 - 07-28-2015 Hey guys - everything was working great until today. Nothing has changed on my system. I ran a default sim, a wavelet sim on a basic object and Arnold is not rendering. My licenses are in order, I get no errors, my light is attached in the FumeFX Relationship Manager, and my GPU render looks great! [ATTACHMENT NOT FOUND] I've been rendering fine with Arnold for a while now, and all of a sudden it stopped working for no reason. I haven't updated anything. I tried reinstalling the FumeFX Arnold Shader and that didn't work either. This is what I'm getting: [ATTACHMENT NOT FOUND] A flat shaded unusable render with an alpha channel. PLEASE HELP! I need this for a current project I'm working on! Re: More Arnold problems - 3DNZ15 - 07-28-2015 Found the problem - for some reason I needed to put the light radius on the Arnold tab to 2, and double the normal exposure. Now I'm getting a render. Not sure why these settings had to change. I've been using a consistent preset setup and now this scene is different. Any ideas? Re: More Arnold problems - sitnisati - 07-28-2015 Hello, Exposure should be increased by default and it's been always like that. As for the light radius - we didn't change anything so not sure what have happened. Regards, Kresimir Tkalcec Re: More Arnold problems - 3DNZ15 - 07-30-2015 I noticed there were a few things different about this current scene I had. There was a scale on the camera an image plane. Camera scale never affected the previous renders, but I changed back to 1 and removed the image plane. That seems to have been the issue, not the radius. Thought I'd share. Cheers Re: More Arnold problems - sitnisati - 07-31-2015 Thank you for the information. It's good to knoaw that camera scale can mess up the render. Regards, Kresimir Tkalcec |