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Render one frame of simulation - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Render one frame of simulation (/showthread.php?tid=1370) |
Render one frame of simulation - superrune - 09-03-2012 Hi, I hope this is a quick thing to answer! I'm trying to do clouds using FumeFX. I have made a sim that I think works, and found that frame 100 works well for my clouds. Now, let's say I want to render a 4000-frame sequence for those clouds. Do I have to re-time the sequence for 4000 frames, wasting tons of disk-space? Or can I tell Fume to just keep rendering frame 100 for all 4000 frames? Thanks, Rune Re: Render one frame of simulation - josip - 09-04-2012 Hi Rune, you can do that from Playback rollout in General tab in FumeFX UI. Set "Play From" and "Play To" to 100 and set both "Out-of-Range Types" to "Cycle". If you want FumeFX object to be visible for 4000 frames, you can animate any visibility option of 3ds max. Regards, Josip |