Sitni Sati Forums
Simulation Frame Range Problem using SL licence - Printable Version

+- Sitni Sati Forums (https://forum.afterworks.com)
+-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4)
+--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8)
+--- Thread: Simulation Frame Range Problem using SL licence (/showthread.php?tid=1100)



Simulation Frame Range Problem using SL licence - Stargate - 12-03-2010

We've run into a problem implementing the SL licences on our render farm. The first being that we can't seem to find a manual or help file for fumeFXwith our installation. Is there a download available?

The more specific problem is that when I attempt to run a simulation from the command line it simulates only frames 0-100 regardless of the frame range in the FumeFX GUI when I create the scene file.

When I use the script
for o in geometry do(
if (classof o.baseObject == FumeFX) then (
--o.baseObject.selectedcache=0
o.baseObject.runsimulation 0
)
)
quitMax #noPrompt

to run the sim it sims the first hundred frames and then sims the set frame range.

Not sure what to do at this point.

Any ideas?


Re: Simulation Frame Range Problem using SL licence - Bandu - 12-03-2010

There was an issue few weeks ago with simulation range 0-100 that has been fixed.
Are you sure you're using the newest build?

cheers,
Bandu


Re: Simulation Frame Range Problem using SL licence - sitnisati - 12-05-2010

Hello,

Help file is located under Help folder, and 0-100 range is solved in 2.1a build.

Regards,

Kresimir


Re: Simulation Frame Range Problem using SL licence - TiRomain - 01-28-2011

Hello,

you say the 0-100 range was fix is the 2.1a build, but we've got the 2.1a and the bug still here. =/
We should have to past to 2.1b ?


Regards,
Romain


Re: Simulation Frame Range Problem using SL licence - sitnisati - 01-28-2011

Roman,

Before releasing it, I tested 2.1a and it worked ok when you start SL sim via BB.
Are you using script ?

Kresimir


Re: Simulation Frame Range Problem using SL licence - TiRomain - 01-29-2011

Hi Kresimir,

We don't use scripts, and we used Deadline, it work well for render only :/
maybe I don't use the last 2.1a build ?


Romain


Re: Simulation Frame Range Problem using SL licence - sitnisati - 02-10-2011

You can try to download the latest build from the members area, deploy it over the network and see if it works for you.

Kresimir