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| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 199
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 381
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 591
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 560
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 899
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 542
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 602
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 776
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,021
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 807
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| FUMEFX 2.1b with MENTAL RAY Rendering |
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Posted by: TiRomain - 03-18-2011, 11:18 AM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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Hi,
When I launch some render with mental-ray on my farm, nothings append.
With the new fumefx 2.1b, I reauthorized my full and my SL license, and work great with deadline or backburner.
But now I've just buy a mental ray rendering license, I've got the email with the serial.
(but I don't know if I have to download an other programme)
So I make a scene in 3dsmax, switch in mentalray Renderer, make a fumefx grid with a little simulation, and, like the fumefx help says, I open the material shader, create a mentalray shader, put the FumeFX-mr in the Volume (extended shader), click on Reauthorize, I've got the pop up about afterclics, I make the authorize , put my serial etc...
I see on my server computer, the new serial about mental ray was add in Afterclics Tool 3.0.
And when I launch on the farm, I've got just black frame.
i've got some question too:
_ when I create the the FumeFX-mr shader , I assigne the material on the fumefx grid ?
_ in the shader list, I see an other shader : FumeFXMR , totally different, I have to use it ? to assign ?
If someone got some ideas, your welcome.
I hope you can help me.
Thanks
Romain
Edit : now on my Afterflic tools : I've got this message, but I can't read all, and can't change the size of the windows.
AfterFlics got a log file ?
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| Afterburn random crashes while calculating AB-Smap |
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Posted by: MUCK-ONE - 03-17-2011, 09:52 AM - Forum: AfterBurn
- Replies (3)
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HI there,
i have a scene with 3 Afterburns in it and Aburn crashes MAx while precalculating the Aburn Shadowmap. Sometimes MAx renders 5 frames and sometimes 7 and crashes then. At the moment i have a shadowmap size of 512, if i go upwarts to 1024 max crashes on the precalculation of the first frame... 
I have attached a scenefile. Maybe i do something wrong or got bad settings?
Hope somebody got the time to have a look and could tell me whats wrong...
Regards,
Maurice
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| Afterburn Mascript methods usage |
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Posted by: jstrob2 - 03-05-2011, 03:56 PM - Forum: AfterBurn
- Replies (2)
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Hi,
I don't use maxscript often. I would like to see some example of how to use the methods described in the doc:
for example how do we use these ones:
AddPartsDaemon particle_daemon
LoadPreset filename
what does the "" means?
if I have an aburn effect called "Aburn001" and a pflow node called "PfCloud" how do I add my PfCloud as a particles source in my Abburn001 effect?
For the presets I tried like in fume fx, something like:
$AfterBurnNuages002.LoadPreset "nuages"
but I get "-- Unknown property: "LoadPreset" in undefined"
Would be great if the Afterburn actions could appear in the maxscript recorder, that way less technical people like me could use those method more easily...
Thanks in advance!
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| vray 2 crash when trying to render afterburn 4.0b, max 2011 |
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Posted by: jstrob2 - 03-04-2011, 09:58 PM - Forum: AfterBurn
- Replies (7)
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Hi,
max 2011 x64 win 7 x64 afterburn 4.-0b vray 2.00.03
I created a very simple scene with some particles on a geometry to create a cloud and I get a lot of crashes trying to render with vray...
If I render wihout shadow it renders fine.
with shadow. If I reduce the render bucket under 50 it seems to crash everytime.
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| FumeFx and BackBurner |
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Posted by: blendingshadow - 03-04-2011, 05:52 PM - Forum: FumeFX & NodeWorks [max]
- No Replies
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I have edited Allan Mckay's Quick Sim Render script to Sim, Wavelet and then Render the file and manually push it through back burner to process. But I am wanting to automate the process of having many scenes, simulate, wavelet, post process and render a FumeFX project through back burner.
I have currently got the command
cmdjob -jobName "my_test_job" -jobNameAdjust -priority:2 -taskList "X:\Work\BackBurner\tasklist.txt" -manager: my_manager "C:\3dsMax2011\3dsmax.exe" "X:\Work\BackBurner\Torus on fire.max" %tp1
*The task list it's accessing has only one line in it at the moment which reads 1, 10*
And it is sending it to BackBurner but it isn't recognising the FumeFX part of the file.
Is there a way to automate this through the command prompt or create a batch file that could essentially be tweaked to set off mass scenes over a weekend to sim, wavelet, post process and render?
Cheers
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| High Resolution Sim Question |
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Posted by: jedchambers - 03-01-2011, 04:52 AM - Forum: FumeFX & NodeWorks [max]
- Replies (1)
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Hey Guys,
I need to do a sim of a large scale plume of smoke that needs to be rendered out at 8k x 6x pixels.
Has anyone managed to do a sim this big and able to render it out so that it looks nice and smooth?
Thanks in advance
Jono
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| Banding artifacts |
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Posted by: superrune - 02-24-2011, 09:16 PM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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Hi!
I was playing around with FumeFX 2.0 today, and got these banding artifacts that I haven't seen before. I guess it's simple to get rid of, but I can't figure it out! Does anyone know?
[ATTACHMENT NOT FOUND]
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