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FumeFX 7.5 [Maya] update
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Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.1 [max] update
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  Two plugin.ini for 3ds Max 2011?
Posted by: Filip Kaczorek - 05-07-2010, 08:37 AM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi guys
I have a shortcut with a target:
"C:\Program Files\Autodesk\3ds Max 2011\3dsmax.exe" -p pluginL.ini

The strange thing is, that I'm absolutely positive that when you specify a different plugin.ini file, Max actually uses both.
So in this example, Max loads plugins from pluginL.ini file but also from the plugin.ini!!!

Simple test:
in plugin.ini I have only referenced Dreamscape
in pluginL.ini I have referenced only Afterburn

When I launch Max normally - I have only DS - logical.
When I launch Max through the shortcut - I get DS and AB at the same time!!!

Can anyone confirm this behaviour??

I need this to load FumeFX SL on nodes during render and normal FumeFX during user work - and I know this worked properly with previous versions of MAX???

cheers


  Ocean opacity
Posted by: skander - 04-26-2010, 09:25 AM - Forum: DreamScape - Replies (4)

Hi!

I am trying to fade out the ocean in a scene, but cannot find anywhere to adjust the opacity in the sea material. Is there any solution to this problem?


  FumeFx and a external particle velocity
Posted by: Eric-S - 04-20-2010, 05:41 PM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi,

I was wondering if there was a way to bring an external particle system for exemple a .bin file in fumeFX to give FumeFx smoke a new velocity?

thanks,


  Does FumeFX renders in Float - 32bits
Posted by: Eric-S - 04-16-2010, 01:21 PM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi guys,

when I render in Float (.exr 32bits per channel), I find that my .exr range is not in 32bits?

thanks,


  afterworks.com update
Posted by: sitnisati - 04-15-2010, 08:46 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hello,

I wanted to share news about new amazing FumeFX clips
that were added to reference/big screen, reference/games and FumeFX product page Gallery.
Don't miss them !

Regards,

Kresimir Tkalcec


  Setting channel export
Posted by: amelnychuk - 04-15-2010, 06:16 PM - Forum: FumeFX & NodeWorks [max] - Replies (5)

is there a way in maxscript when I set the fume output path to set the channels aswell?

is that what the array is for at the end?

MyFumeFX.setpath "//blah/vlah/balah/avlla/dlfg//ballllsadlfsdf.fxd" #()
MyFumeFX.setpath "//blah/vlah/balah/avlla/dlfg//ballllsadlfsdf.fxd" #(velocity)???

-Andrew


  Specular on FFX smoke?
Posted by: Filip Kaczorek - 04-10-2010, 05:35 PM - Forum: FumeFX & NodeWorks [max] - Replies (1)

Does anyone have an idea how to get it, or fake it?


  MAX 2011
Posted by: Bandu - 04-08-2010, 08:10 AM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Will there be an Fume 1.2e installation for MAX 2011?

Well, I don't need one if FFX 2.0 comes out in the next few days Wink

cheers,
Bandu


  AB Maxscript update?
Posted by: Filip Kaczorek - 03-13-2010, 03:39 PM - Forum: AfterBurn - Replies (3)

Hi,
how are we doing on the front of MaxScript update for AB?


  FumeFX Motion Vector for ReelSmartMotionBlur
Posted by: gakkie - 03-12-2010, 01:38 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Just one question about motion vector.
Is there any way to get motion vector renderElemnt for AfterEffects' plugin ReelSmartMotionBlur?

I thought "fusionworks Velocity" for renderelement could help, but it seems its result is completely different.
The reason behind is to add same amount of 2d post motionblur to fume & karaktoa renderoutput images for stereoscopic imagery.

or is there's any another option to render elements for 2d post motion blur?

Cheers,

gakkie