| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 36 online users. » 0 Member(s) | 36 Guest(s)
|
| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 199
|
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 381
|
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 591
|
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 560
|
TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 899
|
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 542
|
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 602
|
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 776
|
Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,021
|
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 807
|
|
|
| Two plugin.ini for 3ds Max 2011? |
|
Posted by: Filip Kaczorek - 05-07-2010, 08:37 AM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
|
 |
Hi guys
I have a shortcut with a target:
"C:\Program Files\Autodesk\3ds Max 2011\3dsmax.exe" -p pluginL.ini
The strange thing is, that I'm absolutely positive that when you specify a different plugin.ini file, Max actually uses both.
So in this example, Max loads plugins from pluginL.ini file but also from the plugin.ini!!!
Simple test:
in plugin.ini I have only referenced Dreamscape
in pluginL.ini I have referenced only Afterburn
When I launch Max normally - I have only DS - logical.
When I launch Max through the shortcut - I get DS and AB at the same time!!!
Can anyone confirm this behaviour??
I need this to load FumeFX SL on nodes during render and normal FumeFX during user work - and I know this worked properly with previous versions of MAX???
cheers
|
|
|
|
| Ocean opacity |
|
Posted by: skander - 04-26-2010, 09:25 AM - Forum: DreamScape
- Replies (4)
|
 |
Hi!
I am trying to fade out the ocean in a scene, but cannot find anywhere to adjust the opacity in the sea material. Is there any solution to this problem?
|
|
|
|
| afterworks.com update |
|
Posted by: sitnisati - 04-15-2010, 08:46 PM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
|
 |
Hello,
I wanted to share news about new amazing FumeFX clips
that were added to reference/big screen, reference/games and FumeFX product page Gallery.
Don't miss them !
Regards,
Kresimir Tkalcec
|
|
|
|
| Setting channel export |
|
Posted by: amelnychuk - 04-15-2010, 06:16 PM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
|
 |
is there a way in maxscript when I set the fume output path to set the channels aswell?
is that what the array is for at the end?
MyFumeFX.setpath "//blah/vlah/balah/avlla/dlfg//ballllsadlfsdf.fxd" #()
MyFumeFX.setpath "//blah/vlah/balah/avlla/dlfg//ballllsadlfsdf.fxd" #(velocity)???
-Andrew
|
|
|
|
| MAX 2011 |
|
Posted by: Bandu - 04-08-2010, 08:10 AM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
|
 |
Will there be an Fume 1.2e installation for MAX 2011?
Well, I don't need one if FFX 2.0 comes out in the next few days 
cheers,
Bandu
|
|
|
|
| FumeFX Motion Vector for ReelSmartMotionBlur |
|
Posted by: gakkie - 03-12-2010, 01:38 PM - Forum: FumeFX & NodeWorks [max]
- Replies (4)
|
 |
Just one question about motion vector.
Is there any way to get motion vector renderElemnt for AfterEffects' plugin ReelSmartMotionBlur?
I thought "fusionworks Velocity" for renderelement could help, but it seems its result is completely different.
The reason behind is to add same amount of 2d post motionblur to fume & karaktoa renderoutput images for stereoscopic imagery.
or is there's any another option to render elements for 2d post motion blur?
Cheers,
gakkie
|
|
|
|
|