Have you tried using particles as emission sources? That way you get a bit more control about how you "sculpt" the flames. I would almost not go with fume for this type of thing and just model it as it is a pretty simple shape/movement, use some soft selects and a few noise modifiers and a nice falloff material. I have seen very good geometry flames like done like this.
If you own Fumefx , you can always look here :
http://cgfluids.mba-studios.com/viewtop ... f=25&t=496
and ask Felixi ..
i beleive he did the EXact scene your trying to achieve and it looks pretty good !
<!-- w --><a class="postlink" href="http://www.cgfluids.com">http://www.cgfluids.com</a><!-- w -->
"Thanks for the link. Unfortunatelly i can't get in. I register myself on this website, but when i click onthe link i get message:
"You are not authorised to read this forum". Do you know why maybe?"
Yes , you need to follow the proper registration process explained in the news section .. basicly , send me ( mailto:Cgfluids@cgfluids.com) your proof of purshase of fume ( serial ) and after verification , you will be added to the fume section .. if it bothers you to send me the serial ( all though i guaranti you theirs nothing i can do with it ) , send an email directly to mailto

upport@afterworks.com with the subject " Fumefx Section on Cgfluids forum " .. give your proof of Serial to Sitni Sati and they will contact me when the serial is legit .. make sure you include your username that you registered at on cgfluids..
cheers,
<!-- w --><a class="postlink" href="http://www.cgfluids.com">http://www.cgfluids.com</a><!-- w -->
Hey Rif
thanks for fast answer. I already send fume details to afterworks.
best
Chris