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Have FFX to follow a PF source
#1
I have tried and tried to have the FFX to follow a particle system, is that possible, mostly I think it´s the opposite.
I have send a test scene I have tried to have the smoke to follow the paticles. Does anybody know how to fix it or is it better to have afterburner to achive that effect.
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#2
Did you try to use Simple Source and simply blow smoke from it to the ground plane ?
Particles can only add velocities to the grid, and act as a wind.
In your case it might be a problem to make smoke follow particles exactly, but you can try
to increase velocity multiplier for PSource.

Kresimir
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#3
or , you can get those footage in 2k and comp them in Wink
http://www.youtube.com/watch?v=i1q_rRic ... t-5640-mph


:lol: jk
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