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Fume FX Expresso Fumefx follow
#1
FumeFX follow node kills TP generation.
Just delete fumefx follow node, and you´ll see that TP are generated from the ring as expected.
But just the presence of fume fx follow node stops that generation completely, must not be wired to anything, it just kills all TP generation.
I´d expect from that setup that TP are emitted from ring and then be advected/influenced by Fume simulation ....

[ATTACHMENT NOT FOUND]
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
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#2
Hello,

bug confirmed. Thank you for this report.
It will be fixed in the next release.

In the scene you attached, FumeFX does not export velocities during simulation. In order for FumeFX Follow node to work, you need to export velocities in simulation as well.

Best regards,
Kristian
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#3
yes forgot about that velocity is not exported as a standard. But as TP vanished didn´t concentrate on this any more, just wired some nodes hoping my tp would appear again, but they didn´t Wink
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
  Reply


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