05-23-2016, 03:58 PM
Hi,
I'm wondering if there's a way to get the fluid mapping data out of fumefx and into something I can use in Nuke. Maybe some sort of UV pass. I would like to do some post work on my sims in Nuke based on the textures.
Attached is a quick test I did using Maya Fluids. I'm looking to do something similar using FumeFx.
Thanks!
NIK
I'm wondering if there's a way to get the fluid mapping data out of fumefx and into something I can use in Nuke. Maybe some sort of UV pass. I would like to do some post work on my sims in Nuke based on the textures.
Attached is a quick test I did using Maya Fluids. I'm looking to do something similar using FumeFx.
Thanks!
NIK

