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Render warp causes detail loss.
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I have a sim here (fire only) that loses detail after applying a render warp. Even before the warp is deformed to alter the cache shape. I've never caught this before - perhaps it's been occurring all along and wasn't apparent.

Occurs with both an FFD and Bend. Haven't tested other warps. Applies to both default and wavelet cache, and tested in both Scanline and Vray.

A before/after shows what looks like the voxels being smoothed or averaged.

Kresimir, I emailed you separately - sorry for the double post.
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