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Z Depth bug?
#1
Hi,

When I have a camera inside a grid and render it, the z depth element is 100% white.
If I pull the camera outside the grid, I get a nice gradient.

Is it a bug?

Thanks
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#2
Hello,

Seems fine here. Try adjusting min/max values.

Regards,

Kresimir
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#3
I did it but it didn't change anything.
only the alpha is good.

Like I said, I just have to take the camera out of the grid to get it work.

I m working on max 2011 X64 with fume 2.1c
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