09-12-2006, 02:45 PM
Would it be possible to have lights illuminate under the sea surface (i.e. like a volume light), but if they break the surface they would not act like a volume light above the surface.
I am doing a scene with a structure rising from the sea bed at night, and I am using attenuated ambinet omni lights, lighting up an Afterburn Combustion effect, but I think it would be quicker (rendertime-wise) if it was done entirely in Dreamscape.
Also, would it make sense to bypass rapidray and use the native raytracers of renderers, e.g. Vray by having the reflection/refraction component of Seamaterial as maps?
Thanks,
Steve
I am doing a scene with a structure rising from the sea bed at night, and I am using attenuated ambinet omni lights, lighting up an Afterburn Combustion effect, but I think it would be quicker (rendertime-wise) if it was done entirely in Dreamscape.
Also, would it make sense to bypass rapidray and use the native raytracers of renderers, e.g. Vray by having the reflection/refraction component of Seamaterial as maps?
Thanks,
Steve

