07-04-2006, 08:48 AM
Hi,
This may already be on the wishlist, but it would be great to be able to map parameters in Seasurface to procedural or bitmaps.
E.g. if the reflected waves value could be wired to map, then it would really help faking where you have rocks/islands, as well as break up tiling.
Not sure if this is compatible with the way Seasurface works, but I thought I'd throw it in there.
Thanks,
Steve
This may already be on the wishlist, but it would be great to be able to map parameters in Seasurface to procedural or bitmaps.
E.g. if the reflected waves value could be wired to map, then it would really help faking where you have rocks/islands, as well as break up tiling.
Not sure if this is compatible with the way Seasurface works, but I thought I'd throw it in there.
Thanks,
Steve

