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Alpha and AE Compositing Issue
#4
No, I tried the TGA alpha variables. No luck.

I did find an old post that recommended using "luminescence premultiply" in AE. It did work, but it would be nice if FFX created the correct amount of alpha within MAX. When I check alpha in a rendered image within MAX all objects have the correct alpha levels EXCEPT FFX rendered effects. They appear to be less than half of the luminescence of all other objects in the render.

Any way to bump up the luminescence of the alpha channel only within the FFX UI?
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