11-09-2016, 03:48 PM
THanks Kresimir,
I'll update now, i'm running 3.5.1 still. Hopefully that will resolve some issues.
And yes the topology of my Pflow changes, as it creates / spawns new particles all along. But there is a velocity info cached with the geometry. The Xmesh loader offers several loading mode:
- frame velocity offset
- nearest frame velocity offset
- Subframe velocity offset
- frame interpolation
- subframe interpolation
Would any of those suit the FUmeFX sim better than an other?
For the effects i'm trying to achieve it's rather important to have those particles pushing through my clouds of smoke. Any tip?
Cheers,
A
I'll update now, i'm running 3.5.1 still. Hopefully that will resolve some issues.
And yes the topology of my Pflow changes, as it creates / spawns new particles all along. But there is a velocity info cached with the geometry. The Xmesh loader offers several loading mode:
- frame velocity offset
- nearest frame velocity offset
- Subframe velocity offset
- frame interpolation
- subframe interpolation
Would any of those suit the FUmeFX sim better than an other?
For the effects i'm trying to achieve it's rather important to have those particles pushing through my clouds of smoke. Any tip?
Cheers,
A

