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Sim doesn't stick to voidsrc
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I'm simming a fast moving object that has a quickly dissipating smoke trail. The adaptive grid begins to extend way past my voidsrc after a few seconds, and what's even more strange is it extends just as much ahead of the movement (where there is absolutely no voxel data).

[ATTACHMENT NOT FOUND]

Attached is a screenshot at the most extreme segment of the simulation. Orange is the animated voidsrc and blue is the adaptive grid. My source is a simple src parented to a node which is on a path constraint. As you can see I'm trying to optimize the sim to only calculate within the camera's cone.

Max steps is set to 4 and the current CFL around that frame is 63.
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