07-08-2016, 05:43 PM
I fell back to Fumefx 3.5.4 for rendering and the problem went away with Vray. I guess for now I'll sim in 4.0 and render in 3.5.4 since 4.0 has better simming features. I'm also noticing I have to change the fire shader a lot when Vray rendering Ffx 4.0 - color values are much higher - in comp I have to bring the unclamped float values way down. In 3.5.4 switching between Scanline and Vray yields identical color values. Seems to be something going on with Vray and Fumefx 4.0 when rendering.

