05-24-2016, 03:55 PM
Not Possible is not in my vocabulary!
There must be a way. It seems right now, fume uses fluid mapping to apply textures for extra detail. Is there anyway to view that data? What about wavelets? What about maybe a way to get the velocity fields out? Maybe that can drive textures. Even for a little bit. I understand the textures will be ripped apart as the volume moves, but I'm willing to try. :H
Also, I've been thinking, is there a way, other than advecting pflow particles, to get the fume cloud out as particles. My thought is maybe if I can turn the cloud into particles, then somehow shade it in Krakatoa to get the uV map look, I could use that in nuke.
Cheers!
Thanks for picking up the challenge.
There must be a way. It seems right now, fume uses fluid mapping to apply textures for extra detail. Is there anyway to view that data? What about wavelets? What about maybe a way to get the velocity fields out? Maybe that can drive textures. Even for a little bit. I understand the textures will be ripped apart as the volume moves, but I'm willing to try. :H
Also, I've been thinking, is there a way, other than advecting pflow particles, to get the fume cloud out as particles. My thought is maybe if I can turn the cloud into particles, then somehow shade it in Krakatoa to get the uV map look, I could use that in nuke.
Cheers!
Thanks for picking up the challenge.

