04-30-2011, 02:53 PM
ya that technique has crossed my mind, but I find in order to get a close enough displacement map the poly count has to be INSAINLY high, which is just unworkable at that point. The reason I went with mental ray Displacement Map is because I can at least get the amount of detail closer to the Zbrush sculpt then just mesh smooth and displacement modifier (which didn't even get CLOSE to the detail)
but the technique might be worth a revisit as before I was trying to get all the detail, but maybe just approx. detail will be enough to help the effect.
thanks,
but the technique might be worth a revisit as before I was trying to get all the detail, but maybe just approx. detail will be enough to help the effect.
thanks,

