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maximum particle amount for emitter
#3
oh... yes, I see...

but you could sort the particles before applying the forces so every voxel knows how many particles it keeps inside? (btw, every particle could have its own density/velocity ect. value driven by particle attribute - on the end this values get just averaged )
after sorting should be not a problem for multi threading

just a thought...

cheers,
Bandu
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