09-17-2010, 06:03 PM
I know this is old, but I've had to deal with motion blur line up a handful of times with other packages.
While at asylum I would render out the velocity RE pass and in nuke they have a vector blur node that reads this pass and gives them a ton of control on how to blur your element.
The flame guys even used the same pass to do a color time blur which really adds a realistic feel.
I always render this pass out now just to have. It's very useful in comp even if you already have a 3d blurred element.
While at asylum I would render out the velocity RE pass and in nuke they have a vector blur node that reads this pass and gives them a ton of control on how to blur your element.
The flame guys even used the same pass to do a color time blur which really adds a realistic feel.
I always render this pass out now just to have. It's very useful in comp even if you already have a 3d blurred element.

