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FumeFX Motion Vector for ReelSmartMotionBlur
#4
I know this is old, but I've had to deal with motion blur line up a handful of times with other packages.


While at asylum I would render out the velocity RE pass and in nuke they have a vector blur node that reads this pass and gives them a ton of control on how to blur your element.

The flame guys even used the same pass to do a color time blur which really adds a realistic feel.

I always render this pass out now just to have. It's very useful in comp even if you already have a 3d blurred element.
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