08-31-2010, 06:18 PM
Hi Steve,
In terms of fluids, it really depends on what you are trying to achieve in terms of complexity.
You can, for instance, use either Box#2 or Rayfire PhysX to do some "cheap" fluid sims simply by wrapping the particle meshes with blobmesh or pWrapper. I say cheap because you are very limited in your particle counts.
You can however simulate fairly convincing viscous fluids with them. Water on the other hand would be a system killer just due to the volume of particles you need to make a believable simulation.
Fume + Krakatoa works very well with more mist like sims, simply because mist is more gaseous in behaviour than fluid, a subtle combination of both Fume/Krakatoa+PhysX/meshWrap may get you something reasonable in terms of watery effects.
On the note of Blender, I seem to remember PartiallyFrozen(Mark Theriault) whipped up a script to get blender fluids into max, it is bouncing somewhere on the internet, might toake a look for it
In terms of fluids, it really depends on what you are trying to achieve in terms of complexity.
You can, for instance, use either Box#2 or Rayfire PhysX to do some "cheap" fluid sims simply by wrapping the particle meshes with blobmesh or pWrapper. I say cheap because you are very limited in your particle counts.
You can however simulate fairly convincing viscous fluids with them. Water on the other hand would be a system killer just due to the volume of particles you need to make a believable simulation.
Fume + Krakatoa works very well with more mist like sims, simply because mist is more gaseous in behaviour than fluid, a subtle combination of both Fume/Krakatoa+PhysX/meshWrap may get you something reasonable in terms of watery effects.
On the note of Blender, I seem to remember PartiallyFrozen(Mark Theriault) whipped up a script to get blender fluids into max, it is bouncing somewhere on the internet, might toake a look for it
blower of smoke ..ooOO

