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Foam-question
#5
Ok, thank you for the reply. I truly hope that you will be able to make mental ray shaders for us MR users Smile

I seem to have found a workaround for us MR users, its not optimal since you will have to use planar UVW map, wich makes it impossible to correctly texture underneath the wave crest, but its the only way that i know of.

What i did was i deleted the Dreamscape sun and put in a normal Omni and set the Multiplier to 0,0
(not sure if this next part is needed but i didnt have time to experiment) then i deleted all atmosphere effects and, within Dreamscape: SeaMaterial, i set all colors to black, set Sky Color to DreamScape Sky and set Underwater Color to Dreamscape SubSurface. (i think that is it)
And then i render a Top View of the ocean, wich leaves me with a black and white image where the ocean is completely black, and the foam is white. If you apply this to the MR Blend map, you should have foam at most of the right places.

Try it out and tell me if this helps or if you found a better way Smile
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