09-02-2009, 12:05 PM
Hello, i am having the same problem. What i have done here is i use a separate mental ray shader for the sea and then i use the already rendered out foam map to work as a mask map on top of the mental ray sea shader. The problem that i have here is that the foam map doesnt apply the mesh the same way it did with the dreamscape material, wich is weird since the material shouldnt have a say, the unwrapping should. Or?

