05-27-2009, 06:16 PM
not quite. usually I specify a range in units away from the camera, which will be the displayed area on my monitor. so value 0([0,0,0]) furthest to 1([255,255,255]) nearest.
but if there is something which is outside this range, then it's value should just go below 0.0 or over 1.0
this way I can in comp shift the display range.
right now it just clamps the values to 0 and 1. everything outside is either invisible or full white and flat.
I think if I would specify it now to 0 to 1'000'000'000 I would be able to do what I had in mind. but i don't know if the float precision is enough to give me a range if my objects are in a space of 0-100 for example.
but if there is something which is outside this range, then it's value should just go below 0.0 or over 1.0
this way I can in comp shift the display range.
right now it just clamps the values to 0 and 1. everything outside is either invisible or full white and flat.
I think if I would specify it now to 0 to 1'000'000'000 I would be able to do what I had in mind. but i don't know if the float precision is enough to give me a range if my objects are in a space of 0-100 for example.

