04-29-2009, 01:42 AM
yep! that happens everyehre where geometry does not lineup with the voxels.
lower your stepsize in the renderer. if it doesn't help, do your simulation with a mesh which has slightly intruded faces(be careful in corners!)
then render with the original mesh. this will cut away the fume which still does the stepping, but inside the mesh.
lower your stepsize in the renderer. if it doesn't help, do your simulation with a mesh which has slightly intruded faces(be careful in corners!)
then render with the original mesh. this will cut away the fume which still does the stepping, but inside the mesh.

