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Foam-question
#1
Hey all. Im new to this forum and posting my first problem/issueSmile

We¨re doing a big production where I work and im gonna need quite a few rough-sea shots. Thing is this... Im really pleased with the way my sea is looking now, got a nice and choppy kinda north-sea looking animation, but really want to use mental ray to render this. And this is where the problem enters : I cant get the foam to map correctly on my mental ray shader. It seems the dreamscape foam shader, that is only available in scanline mode is supplying som kind of coordinates/uv and since this shader cant be used in MR im very unsure on how to deal with this problem. Ive tried applying a planar UVmap and its looking pretty good, but the foam doesnt match the waves any more and its really hard to match by hand. Any ideas on how to solve this issue? Any help will be received with alot of gratitude.

/Breuer
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